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== My build setup ==
OS: Windows 11 with dev drive mounted on D:


Qt source tree: <code>D:\qt\qt6\</code>
My name is Jøger Hansegård, and I am manager for one of Qt Group's platform teams. I contribute mainly to Qt Multimedia.


Build directory containing all builds: <code>D:\qt\build\</code>
This page contains references to tips and tricks for working efficiently with Qt Multimedia. Since my primary platform is Windows, the guides are focusing on how to build Qt Multimedia on a Windows system.


Host build for dev branch: <code>D:\qt\build\dev\</code>
My build setup
 
* [[Building Qt Multimedia with FFmpeg]]
== Setting up Qt Creator for Android ==
* [[Building Qt Multimedia for Android]]
 
* [[Color Management]]
# Install Qt Creator with Android option
# In Creator preferences, install Adoptium JDK (<code>C:\Program Files\Eclipse Adoptium\jdk-17.0.10.7-hotspot)</code>
# Android SDK location: <code>C:\dev\android</code>
# Select Android NDK 26.1.10909125 and make default
# Oppenssl location: <code>C:\dev\android\android_openssl</code>
# Verify Android settings: [[File:Android settings 26.png]]
# Add Android device for ABI x86_64, OS Version 13.0 ("Tiramisu") (SDK 33)
# [[File:Android Emulator.png]]
 
== Building Qt for Android on Windows ==
Main build root Android: <code>D:\qt\build\android</code>
 
Configure Qt for Android in build root using host build<blockquote>&lt;code&gt;cmake -DQT_BUILD_SUBMODULES=QtMultimedia -DQT_HOST_PATH=D:/qt/build/dev/qtbase -DQT_BUILD_TESTS_BY_DEFAULT=OFF -DQT_BUILD_TESTS=ON -DANDROID_PLATFORM=android-33 -DQT_USE_TARGET_ANDROID_BUILD_DIR=TRUE -DQT_QMAKE_TARGET_MKSPEC=android-clang -DANDROID_SDK_ROOT=C:/dev/android -DANDROID_NDK_ROOT=C:/dev/android/ndk/26.1.10909125 -DANDROID_ABI=x86_64 -DQT_BUILD_EXAMPLES=FALSE -DCMAKE_BUILD_TYPE=Debug -DINPUT_developer_build=yes --fresh -G Ninja D:/qt/qt6 & ninja&lt;/code&gt;</blockquote>Main build directory for Qt Multimedia on Android: &lt;code&gt;D:\qt\build\androidmultimedia&lt;/code&gt;
 
Configure Qt Multimedia for Android <blockquote>&lt;code&gt;cmake-DCMAKE_TOOLCHAIN_FILE=D:\qt\build\android\qtbase\lib\cmake\qt6\qt.toolchain.cmake -G Ninja  -DQT_USE_ORIGINAL_COMPILER=ON -DQT_BUILD_TESTS=ON -DQT_BUILD_TESTS_BY_DEFAULT=OFF D:/qt/qt6/qtmultimedia & ninja&lt;/code&gt;</blockquote>
 
== Importing Qt Multimedia build into QtCreator ==
 
# Open QtMultimedia CMakeLists.txt from &lt;code&gt;D:\qt\qt6\qtmultimedia&lt;/code&gt;
# Deselect all kits
# Import build from &lt;code&gt;D:\qt\build\androidmultimedia&lt;/code&gt;
#* This creates a Android Qt 6.8.0 (android) Clang x86_64 kit
#* Configure is run automatically again
# Select a test to be built (tst_qmediadevices) and choose a corresponding emulator in project build settings for Android kit
# Build target tst_qmediadevices
# Observe error message:
 
<blockquote>&lt;code&gt;19:15:12: The process "C:\Program Files\CMake\bin\cmake.exe" exited normally.&lt;/code&gt;
 
&lt;code&gt;19:15:12: Starting: "D:\qt\build\dev\qtbase\bin\androiddeployqt.exe" --input D:/qt/build/androidmultimedia/tests/auto/unit/multimedia/qmediadevices/android-tst_qmediadevices-deployment-settings.json --output D:/qt/build/androidmultimedia/tests/auto/unit/multimedia/qmediadevices/android-build --android-platform android-33 --jdk "C:/Program Files/Eclipse Adoptium/jdk-17.0.10.7-hotspot" --gradle&lt;/code&gt;
 
&lt;code&gt;Cannot find application binary in build dir D:/qt/build/androidmultimedia/tests/auto/unit/multimedia/qmediadevices/android-build//libs/x86_64/libtst_qmediadevices_x86_64.so.&lt;/code&gt;
 
&lt;code&gt;19:15:12: The process "D:\qt\build\dev\qtbase\bin\androiddeployqt.exe" exited with code 2.&lt;/code&gt;
 
&lt;code&gt;Error while building/deploying project QtMultimedia (kit: Android Qt 6.8.0 (android) Clang x86_64)&lt;/code&gt;
 
&lt;code&gt;When executing step "Build Android APK"&lt;/code&gt;
 
&lt;code&gt;19:15:12: Elapsed time: 01:05.&lt;/code&gt;</blockquote>

Latest revision as of 15:42, 19 February 2024

My name is Jøger Hansegård, and I am manager for one of Qt Group's platform teams. I contribute mainly to Qt Multimedia.

This page contains references to tips and tricks for working efficiently with Qt Multimedia. Since my primary platform is Windows, the guides are focusing on how to build Qt Multimedia on a Windows system.

My build setup