How to Use QSettings: Difference between revisions

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'''English''' [[How to Use QSettings Bulgarian|Български]]
{{LangSwitch}}
[[Category:Developing with Qt::General]]
[[Category:HowTo]]
[[Category:Snippets]]
[[Category:Tutorial]]
{{DocLink|QSettings}} class provides platform-independent application settings. The following example shows how to save and load settings to an '''ini''' file. The instance of '''QSettings''' will take care of writing and reading the settings from the '''ini''' file.


=How to Use QSettings=
Method {{DocLink|qsettings|setValue}} should be used to save a value of a key (aka the name of the setting).


[http://doc.qt.io/qt-5.0/qtcore/qsettings.html QSettings] ''[qt.io]'' class provides platform-independent application settings. The following example shows how to save and load settings to an '''ini''' file. The instance of '''QSettings''' will take care of writing and reading the settings from the '''ini''' file. The example has been tested on Nokia device with Symbian^3 OS.
The value of a setting can be obtained using the method {{DocLink|qsettings|value}}.


==Save Settings==
== Example ==


Method [http://doc.qt.io/qt-5.0/qtcore/qsettings.html#setValue setValue] ''[qt.io]'' should be used to save a value of a key (aka the name of the setting).
=== mainwindow.h ===
<syntaxhighlight lang="c++">
#ifndef MAINWINDOW_H
#define MAINWINDOW_H


==Load Settings==
#include <QMainWindow>


The value of a setting can be obtained using method [http://doc.qt.io/qt-5.0/qtcore/qsettings.html#value value] ''[qt.io]''.
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>


==Example==
namespace Ui {
  class MainWindow;
}


===mainwindow.h===
class MainWindow : public QMainWindow
{
Q_OBJECT
public:


===mainwindow.cpp===
explicit MainWindow(QWidget *parent = 0);
virtual ~MainWindow();


===main.cpp===
private:


===Categories:===
void initGui();


* [[:Category:Developing-with-Qt|Developing with Qt]]
void loadSettings();
** [[:Category:Developing-with-Qt::General|General]]
 
* [[:Category:HowTo|HowTo]]
void saveSettings();
* [[:Category:snippets|snippets]]
 
* [[:Category:Tutorial|Tutorial]]
private slots:
 
void handleButton();
 
private:
 
QString m_sSettingsFile;
 
QLabel* m_pLabel;
 
QLineEdit* m_pEdit;
 
QPushButton* m_pButton;
};
 
#endif // MAINWINDOW_H
</syntaxhighlight>
=== mainwindow.cpp ===
<syntaxhighlight lang="c++">
#include "mainwindow.h"
#include <QCoreApplication>
#include <QSettings>
#include <QApplication>
 
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent),
m_pLabel(NULL),
m_pEdit(NULL),
m_pButton(NULL)
{
initGui();
 
m_sSettingsFile = QApplication::applicationDirPath() + "/demosettings.ini";
loadSettings();
 
if (m_pButton)
{
  connect(m_pButton, SIGNAL (released()),this, SLOT (handleButton()));
}
}
 
void MainWindow::initGui()
{
m_pLabel = new QLabel("", this);
m_pLabel->setGeometry(0,0, 200,40);
m_pEdit = new QLineEdit("", this);
m_pEdit->setGeometry(0,40, 200,40);
m_pButton = new QPushButton("OK", this);
m_pButton->setGeometry(0,80, 200,40);
}
 
void MainWindow::loadSettings()
{
QSettings settings(m_sSettingsFile, QSettings::NativeFormat);
QString sText = settings.value("text", "").toString();
if (m_pLabel)
{
  m_pLabel->setText(sText);
}
}
 
void MainWindow::saveSettings()
{
QSettings settings(m_sSettingsFile, QSettings::NativeFormat);
QString sText = (m_pEdit) ? m_pEdit->text() : "";
settings.setValue("text", sText);
}
 
void MainWindow::handleButton()
{
saveSettings();
}
 
MainWindow::~MainWindow()
{
 
}
</syntaxhighlight>
 
=== main.cpp ===
 
<syntaxhighlight lang="c++">
#include "mainwindow.h"
 
#include <QApplication>
 
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
 
MainWindow mainWindow;
mainWindow.showMaximized();
return app.exec();
}
</syntaxhighlight>

Latest revision as of 15:32, 2 May 2023

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QSettings class provides platform-independent application settings. The following example shows how to save and load settings to an ini file. The instance of QSettings will take care of writing and reading the settings from the ini file.

Method setValue should be used to save a value of a key (aka the name of the setting).

The value of a setting can be obtained using the method value.

Example

mainwindow.h

#ifndef MAINWINDOW_H
#define MAINWINDOW_H

#include <QMainWindow>

#include <QLabel>
#include <QLineEdit>
#include <QPushButton>

namespace Ui {
  class MainWindow;
}

class MainWindow : public QMainWindow
{
 Q_OBJECT
public:

 explicit MainWindow(QWidget *parent = 0);
 virtual ~MainWindow();

private:

 void initGui();

 void loadSettings();

 void saveSettings();

private slots:

 void handleButton();

private:

 QString m_sSettingsFile;

 QLabel* m_pLabel;

 QLineEdit* m_pEdit;

 QPushButton* m_pButton;
};

#endif // MAINWINDOW_H

mainwindow.cpp

#include "mainwindow.h"
#include <QCoreApplication>
#include <QSettings>
#include <QApplication>

MainWindow::MainWindow(QWidget *parent)
 : QMainWindow(parent),
 m_pLabel(NULL),
 m_pEdit(NULL),
 m_pButton(NULL)
{
 initGui();

 m_sSettingsFile = QApplication::applicationDirPath() + "/demosettings.ini";
 loadSettings();

if (m_pButton)
 {
  connect(m_pButton, SIGNAL (released()),this, SLOT (handleButton()));
 }
}

void MainWindow::initGui()
{
 m_pLabel = new QLabel("", this);
 m_pLabel->setGeometry(0,0, 200,40);
 m_pEdit = new QLineEdit("", this);
 m_pEdit->setGeometry(0,40, 200,40);
 m_pButton = new QPushButton("OK", this);
 m_pButton->setGeometry(0,80, 200,40);
}

void MainWindow::loadSettings()
{
 QSettings settings(m_sSettingsFile, QSettings::NativeFormat);
 QString sText = settings.value("text", "").toString();
 if (m_pLabel)
 {
  m_pLabel->setText(sText);
 }
}

void MainWindow::saveSettings()
{
 QSettings settings(m_sSettingsFile, QSettings::NativeFormat);
 QString sText = (m_pEdit) ? m_pEdit->text() : "";
 settings.setValue("text", sText);
}

void MainWindow::handleButton()
{
 saveSettings();
}

MainWindow::~MainWindow()
{

}

main.cpp

#include "mainwindow.h"

#include <QApplication>

int main(int argc, char *argv[])
{
 QApplication app(argc, argv);

 MainWindow mainWindow;
 mainWindow.showMaximized();
 return app.exec();
}