Using 3D engines with Qt: Difference between revisions

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(Added Horde3d link)
 
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== Open Inventor ==
== Open Inventor ==


Proprietary
* [http://oss.sgi.com/projects/inventor/ Open Inventor SGI Website]
* [http://oss.sgi.com/projects/inventor/ Open Inventor SGI Website]
* [http://www.openinventor.com/ Open Inventor VSG Website]
* [http://www.openinventor.com/ Open Inventor VSG Website]
* [http://www.coin3d.org/ Coin3D Website]
 
* [http://doc.coin3d.org/SoQt/ Coin3D SoQt Documentation]
Open source
* [https://bitbucket.org/Coin3D/coin/wiki/Home Coin3D on bitbucket] (it's now under BSD-License!)
* [https://coin3d.github.io/ Coin3D Website]
* [https://coin3d.github.io/Quarter/html/ Coin3D Quarter Documentation]
* [https://github.com/coin3d Coin3D on GitHub]


== Panda3D ==
== Panda3D ==

Latest revision as of 00:37, 24 December 2020

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A number of popular 3D engines can be integrated with Qt:

Ogre

Irrlicht

OpenSceneGraph

Open Inventor

Proprietary

Open source

Panda3D

Visualization Library

VTK (The Visualization Toolkit)

Qt 3D

Since Qt 5.5, there is a Qt3D module you can use for rendering 3D content.

Horde3D

  • [1] OpenGL, Qt-based editors