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  • ...games. It provides a fairly rich interface for setting up and playing such games. ...of [http://games.kde.org/game.php?game=klines KLines] that is part of KDE Games
    9 KB (1,480 words) - 10:46, 23 November 2020
  • #REDIRECT [[Qt Based Games]]
    28 bytes (4 words) - 05:01, 20 April 2016
  • ...[http://v-play.net/doc/vplay-different-screen-sizes/ How to create mobile games for different screen sizes and resolutions]
    612 bytes (88 words) - 10:52, 16 July 2015

Page text matches

  • #REDIRECT [[Qt Based Games]]
    28 bytes (4 words) - 05:01, 20 April 2016
  • ...t's perfect for making player-vs-player games like 'Words with Friends' or games for a large amount of players, such as 'Clash of Clans'. ...feature that allows you to play with your friends or join already running games. It also includes an ELO Rating System that matches players against opponen
    6 KB (1,011 words) - 15:38, 7 January 2021
  • ...games. It provides a fairly rich interface for setting up and playing such games. ...of [http://games.kde.org/game.php?game=klines KLines] that is part of KDE Games
    9 KB (1,480 words) - 10:46, 23 November 2020
  • Box2D is widely used by games including [http://lumiaconversations.microsoft.com/2011/07/05/angry-monster
    870 bytes (141 words) - 17:00, 4 June 2020
  • ...[http://v-play.net/doc/vplay-different-screen-sizes/ How to create mobile games for different screen sizes and resolutions]
    612 bytes (88 words) - 10:52, 16 July 2015
  • ...use <span class="caps">QML</span> elements for entities used by most of 2D games ([[member/1312|tnoleto]], "Tomaz Noleto") – https://github.com/INdT/Quasi
    1 KB (167 words) - 17:07, 6 January 2017
  • ...itor helps to create and modify particle effects that are usable in V-Play games on all platforms. The particle properties can be changed at runtime to see ...mes.v-play.net/particleeditor/ iOS and Android], and available for [http://games.v-play.net/particleeditor/ Windows and Mac].
    1 KB (195 words) - 10:47, 21 July 2015
  • ...simple games like this one and it will ease a lot the development of such games due the powerful State/Animation API and its compact syntax.
    4 KB (664 words) - 07:02, 10 February 2016
  • [[:Category:QtDevelopment::Games|برمجة الألعاب]]
    3 KB (175 words) - 06:58, 25 April 2018
  • * [[:Category:Developing_with_Qt::Games|ゲームの開発]]
    5 KB (350 words) - 06:58, 25 April 2018
  • # [[:Category:Developing_with_Qt::Games]]
    4 KB (436 words) - 14:03, 21 September 2016
  • [[:Category:QtDevelopment::Games|Разработка игр]]
    4 KB (190 words) - 06:58, 25 April 2018
  • [[:Category:QtDevelopment::Games|Game-ontwikkeling]]
    2 KB (271 words) - 06:58, 25 April 2018
  • ...ed to be in complete control of the feedback that you want, for example in games. The system will play this feedback on an actuator. You can query the avail
    2 KB (387 words) - 09:27, 27 March 2015
  • # Create panel inherited QGraphicsItem like in console games with: hp/mp, ammo, life. Panel wich always on top, stretched on scene width
    3 KB (378 words) - 22:26, 24 March 2016
  • * [[:Category:Developing_with_Qt::Games|Game Development]] การพัฒนาโปรแกรมเกม
    4 KB (404 words) - 06:58, 25 April 2018
  • [[:Category:QtDevelopment::Games|Peliohjelmointi]]
    3 KB (415 words) - 06:58, 25 April 2018
  • Irrlicht is a C++ API for creating 3D applications or games, preferrably first person shooters. According to the wiki ''Irrlicht (prono
    3 KB (452 words) - 22:17, 7 May 2016
  • | [[Qt Based Games]]
    4 KB (506 words) - 18:20, 3 December 2019
  • [[:Category:QtDevelopment::Games|Game Development]]
    3 KB (422 words) - 06:58, 25 April 2018

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