Qt3D Renderer Aspect: Difference between revisions
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[[Category:Developing_with_Qt::Qt3D]] | |||
== The Renderer Aspect == | |||
The Renderer Aspect is responsible for the OpenGL rendering of Meshes and 3D scenes using the most optimized OpenGL version for a given GPU. | |||
=== [[Qt3D_Renderer_Elements | Qt3D Renderer Elements]] === | |||
Lists all the elements that are used to build a 3D scene. | |||
=== [[Qt3D_Renderer_Scene_Update_Strategy | Qt3D Renderer Scene Update Strategy]] === | |||
Explains how a backend SceneGraph tree is built from the scene tree to handle updates. | |||
=== [[Qt3D_Renderer_Submission | Qt3D Renderer Submission]] === | |||
Latest revision as of 08:20, 30 March 2015
The Renderer Aspect
The Renderer Aspect is responsible for the OpenGL rendering of Meshes and 3D scenes using the most optimized OpenGL version for a given GPU.
Qt3D Renderer Elements
Lists all the elements that are used to build a 3D scene.
Qt3D Renderer Scene Update Strategy
Explains how a backend SceneGraph tree is built from the scene tree to handle updates.