Qt3D Renderer Aspect: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(No difference)
|
Revision as of 17:08, 14 January 2015
Qt3D Renderer Aspect
The Renderer Aspect
The Renderer Aspect is responsible for the OpenGL rendering of Meshes and 3D scenes using the most optimized OpenGL version for a given GPU.
Qt3D Renderer Elements
Lists all the elements that are used to build a 3D scene.
Qt3D Renderer Scene Update Strategy
Explains how a backend SceneGraph tree is built from the scene tree to handle updates.
Qt3D Renderer Submission
Explains how the actual OpenGL rendering is performed.