Qt for Python Signals and Slots: Difference between revisions
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This page describes the use of signals and slots in Qt for Python. | |||
The emphasis is on illustrating the use of so-called new-style signals and slots, although the traditional syntax is also given as a reference. | |||
The main goal of this new-style is to provide a more Pythonic syntax to Python programmers. | |||
== Traditional syntax: SIGNAL () and SLOT() == | == Traditional syntax: SIGNAL () and SLOT() == | ||
''QtCore.SIGNAL ( | ''QtCore.SIGNAL()'' and ''QtCore.SLOT()'' macros allow Python to interface with Qt signal and slot delivery mechanisms. | ||
This is the old way of using signals and slots. | |||
The example below uses the well known clicked signal from a ''QPushButton''. The connect method has a non python-friendly syntax. It is necessary to inform the object, its signal (via macro) and a slot to be connected to. | The example below uses the well known clicked signal from a ''QPushButton''. | ||
The connect method has a non python-friendly syntax. | |||
It is necessary to inform the object, its signal (via macro) and a slot to be connected to. | |||
< | <syntaxhighlight lang="python" line="1"> | ||
import sys | |||
from PySide2.QtWidgets import QApplication, QPushButton | |||
from PySide2.QtCore import SIGNAL, QObject | |||
def | def func(): | ||
print("func has been called!") | |||
app = QApplication(sys.argv) | |||
button = QPushButton("Call func") | |||
QObject.connect(button, SIGNAL ('clicked()'), func) | |||
button.show() | |||
sys.exit(app.exec_()) | |||
</syntaxhighlight> | |||
</ | |||
== New syntax: Signal() and Slot() == | == New syntax: Signal() and Slot() == | ||
The new-style uses a different syntax to create and to connect signals and slots. The previous example could be rewritten as: | The new-style uses a different syntax to create and to connect signals and slots. | ||
The previous example could be rewritten as: | |||
< | <syntaxhighlight lang="python" line="1"> | ||
import sys | |||
from PySide2.QtWidgets import QApplication, QPushButton | |||
def | def func(): | ||
print " | print("func has been called!") | ||
button = | app = QApplication(sys.argv) | ||
button.clicked.connect( | button = QPushButton("Call func") | ||
button.clicked.connect(func) | |||
button.show() | |||
</ | sys.exit(app.exec_()) | ||
</syntaxhighlight> | |||
=== Using QtCore.Signal() === | === Using QtCore.Signal() === | ||
Signals can be defined using the ''QtCore.Signal()'' class. Python types and C types can be passed as parameters to it. If you need to overload it just pass the types as tuples or lists. | Signals can be defined using the ''QtCore.Signal()'' class. | ||
Python types and C types can be passed as parameters to it. | |||
If you need to overload it just pass the types as tuples or lists. | |||
In addition to that, it can receive also a named argument ''name'' that defines the signal name. If nothing is passed as name then the new signal will have the same name as the variable that it is being assigned to. | In addition to that, it can receive also a named argument ''name'' that defines the signal name. | ||
If nothing is passed as name then the new signal will have the same name as the variable that it is being assigned to. | |||
The Examples section below has a collection of examples on the use of ''QtCore.Signal()''. | The Examples section below has a collection of examples on the use of ''QtCore.Signal()''. | ||
Note: Signals should be defined only within classes inheriting from ''QObject''. This way the signal information is added to the class ''QMetaObject'' structure. | Note: Signals should be defined only within classes inheriting from ''QObject''. | ||
This way the signal information is added to the class ''QMetaObject'' structure. | |||
=== Using QtCore.Slot() === | === Using QtCore.Slot() === | ||
Slots are assigned and overloaded using the decorator ''QtCore.Slot()''. Again, to define a signature just pass the types like the ''QtCore.Signal()'' class. Unlike the ''Signal()'' class, to overload a function, you don't pass every variation as tuple or list. Instead, you have to define a new decorator for every different signature. The examples section below will make it clearer. | Slots are assigned and overloaded using the decorator ''QtCore.Slot()''. | ||
Again, to define a signature just pass the types like the ''QtCore.Signal()'' class. | |||
Unlike the ''Signal()'' class, to overload a function, you don't pass every variation as tuple or list. | |||
Instead, you have to define a new decorator for every different signature. | |||
The examples section below will make it clearer. | |||
Another difference is about its keywords. ''Slot()'' accepts a name and a result. The result keyword defines the type that will be returned and can be a C or Python type. ''name'' behaves the same way as in ''Signal()''. If nothing is passed as ''name'' then the new slot will have the same name as the function that is being decorated. | Another difference is about its keywords. | ||
''Slot()'' accepts a name and a result. | |||
The result keyword defines the type that will be returned and can be a C or Python type. | |||
''name'' behaves the same way as in ''Signal()''. | |||
If nothing is passed as ''name'' then the new slot will have the same name as the function that is being decorated. | |||
=== Examples === | === Examples === | ||
The examples below illustrate how to define and connect signals and slots in | The examples below illustrate how to define and connect signals and slots in PySide2. | ||
Both basic connections and more complex examples are given. | |||
* Hello World example: the basic example, showing how to connect a signal to a slot without any parameters. | * Hello World example: the basic example, showing how to connect a signal to a slot without any parameters. | ||
< | <syntaxhighlight lang="python" line="line"> | ||
import sys | import sys | ||
from | from PySide2 import QtCore, QtGui | ||
# define a function that will be used as a slot | # define a function that will be used as a slot | ||
Line 88: | Line 100: | ||
sys.exit(app.exec_()) | sys.exit(app.exec_()) | ||
</ | </syntaxhighlight> | ||
* Next, some arguments are added. This is a modified ''Hello World'' version. Some arguments are added to the slot and a new signal is created. | * Next, some arguments are added. This is a modified ''Hello World'' version. Some arguments are added to the slot and a new signal is created. | ||
< | <syntaxhighlight lang="python" line="line"> | ||
#!/ | import sys | ||
from PySide2.QtWidgets import QApplication, QPushButton | |||
from PySide2.QtCore import QObject, Signal, Slot | |||
app = QApplication(sys.argv) | |||
# define a new slot that receives a string and has | |||
# 'saySomeWords' as its name | |||
@Slot(str) | |||
def say_some_words(words): | |||
print(words) | |||
class Communicate(QObject): | |||
# create a new signal on the fly and name it 'speak' | |||
speak = Signal(str) | |||
someone = Communicate() | |||
# connect signal and slot | |||
someone.speak.connect(say_some_words) | |||
# emit 'speak' signal | |||
someone.speak.emit("Hello everybody!") | |||
</syntaxhighlight> | |||
* Add some overloads. A small modification of the previous example, now with overloaded decorators. | |||
# define a new slot that receives a | <syntaxhighlight lang="python" line="line"> | ||
import sys | |||
from PySide2.QtWidgets import QApplication, QPushButton | |||
def | from PySide2.QtCore import QObject, Signal, Slot | ||
app = QApplication(sys.argv) | |||
# define a new slot that receives a C 'int' or a 'str' | |||
# and has 'saySomething' as its name | |||
@Slot(int) | |||
@Slot(str) | |||
def say_something(stuff): | |||
print(stuff) | |||
class Communicate(QObject): | |||
# create two new signals on the fly: one will handle | |||
# int type, the other will handle strings | |||
speak_number = Signal(int) | |||
speak_word = Signal(str) | |||
someone = Communicate() | |||
# connect signal and slot properly | |||
someone.speak_number.connect(say_something) | |||
someone.speak_word.connect(say_something) | |||
# emit each 'speak' signal | |||
someone.speak_number.emit(10) | |||
someone.speak_word.emit("Hello everybody!") | |||
</syntaxhighlight> | |||
* An example with slot overloads and more complicated signal connections and emissions (note that when passing arguments to a signal you use "[]"): | |||
<syntaxhighlight lang="python" line="line"> | |||
import sys | |||
from PySide2.QtWidgets import QApplication, QPushButton | |||
from PySide2.QtCore import QObject, Signal, Slot | |||
app = QApplication(sys.argv) | |||
# define a new slot that receives a C 'int' or a 'str' | # define a new slot that receives a C 'int' or a 'str' | ||
# and has 'saySomething' as its name | # and has 'saySomething' as its name | ||
@Slot(int) | |||
@Slot(str) | |||
def | def say_something(stuff): | ||
print(stuff) | |||
class Communicate( | class Communicate(QObject): | ||
# create two new signals on the fly: one will handle | |||
# int type, the other will handle strings | |||
speak = Signal((int,), (str,)) | |||
someone = Communicate() | someone = Communicate() | ||
Line 169: | Line 184: | ||
# we have to specify the str when connecting the | # we have to specify the str when connecting the | ||
# second signal | # second signal | ||
someone.speak.connect( | someone.speak.connect(say_something) | ||
someone.speak[str].connect( | someone.speak[str].connect(say_something) | ||
# emit 'speak' signal with different arguments. | # emit 'speak' signal with different arguments. | ||
Line 176: | Line 191: | ||
someone.speak.emit(10) | someone.speak.emit(10) | ||
someone.speak[str].emit("Hello everybody!") | someone.speak[str].emit("Hello everybody!") | ||
</ | </syntaxhighlight> | ||
* An example of an object method emitting a signal: | * An example of an object method emitting a signal: | ||
< | <syntaxhighlight lang="python" line="line"> | ||
# | import sys | ||
from PySide2.QtCore import QObject, Signal | |||
# Must inherit QObject for signals | |||
class Communicate(QObject): | |||
speak = Signal() | |||
def __init__(self): | |||
super(Communicate, self).__init__() | |||
self.speak.connect(self.say_hello) | |||
def speaking_method(self): | |||
self.speak.emit() | |||
def say_hello(self): | |||
print("Hello") | |||
someone = Communicate() | |||
someone.speaking_method() | |||
</syntaxhighlight> | |||
* An example of a signal emitted from another QThread: | |||
<syntaxhighlight lang="python" line="line"> | |||
import sys | |||
from PySide2.QtCore import QObject, Slot, Signal, QThread | |||
def | # Create the Slots that will receive signals | ||
@Slot(str) | |||
def update_a_str_field(message): | |||
print(message) | |||
@Slot(int) | |||
def update_a_int_field(self, value): | |||
print(value) | |||
# Signals must inherit QObject | |||
class Communicate(QObject): | |||
signal_str = Signal(str) | |||
signal_int = Signal(int) | |||
class WorkerThread(QThread): | |||
def __init__(self, parent=None): | |||
QThread.__init__(self, parent) | |||
self.signals = Communicate() | |||
# Connect the signals to the main thread slots | |||
self.signals.signal_str.connect(parent.update_a_str_field) | |||
self.signals.signal_int.connect(parent.update_a_int_field) | |||
def run(self): | |||
</ | self.signals.update_a_int_field.emit(1) | ||
self.signals.update_a_str_field.emit("Hello World.") | |||
</syntaxhighlight> | |||
* Signals are runtime objects owned by instances, they are not class attributes: | |||
<syntaxhighlight lang="python" line="line"> | |||
# Erroneous: refers to class Communicate, not an instance of the class | |||
Communicate.speak.connect(say_something) | |||
# raises exception: AttributeError: 'PySide2.QtCore.Signal' object has no attribute 'connect' | |||
</syntaxhighlight> |
Latest revision as of 14:40, 5 September 2019
This page describes the use of signals and slots in Qt for Python. The emphasis is on illustrating the use of so-called new-style signals and slots, although the traditional syntax is also given as a reference.
The main goal of this new-style is to provide a more Pythonic syntax to Python programmers.
Traditional syntax: SIGNAL () and SLOT()
QtCore.SIGNAL() and QtCore.SLOT() macros allow Python to interface with Qt signal and slot delivery mechanisms. This is the old way of using signals and slots.
The example below uses the well known clicked signal from a QPushButton. The connect method has a non python-friendly syntax. It is necessary to inform the object, its signal (via macro) and a slot to be connected to.
import sys
from PySide2.QtWidgets import QApplication, QPushButton
from PySide2.QtCore import SIGNAL, QObject
def func():
print("func has been called!")
app = QApplication(sys.argv)
button = QPushButton("Call func")
QObject.connect(button, SIGNAL ('clicked()'), func)
button.show()
sys.exit(app.exec_())
New syntax: Signal() and Slot()
The new-style uses a different syntax to create and to connect signals and slots. The previous example could be rewritten as:
import sys
from PySide2.QtWidgets import QApplication, QPushButton
def func():
print("func has been called!")
app = QApplication(sys.argv)
button = QPushButton("Call func")
button.clicked.connect(func)
button.show()
sys.exit(app.exec_())
Using QtCore.Signal()
Signals can be defined using the QtCore.Signal() class. Python types and C types can be passed as parameters to it. If you need to overload it just pass the types as tuples or lists.
In addition to that, it can receive also a named argument name that defines the signal name. If nothing is passed as name then the new signal will have the same name as the variable that it is being assigned to.
The Examples section below has a collection of examples on the use of QtCore.Signal().
Note: Signals should be defined only within classes inheriting from QObject. This way the signal information is added to the class QMetaObject structure.
Using QtCore.Slot()
Slots are assigned and overloaded using the decorator QtCore.Slot(). Again, to define a signature just pass the types like the QtCore.Signal() class. Unlike the Signal() class, to overload a function, you don't pass every variation as tuple or list. Instead, you have to define a new decorator for every different signature. The examples section below will make it clearer.
Another difference is about its keywords. Slot() accepts a name and a result. The result keyword defines the type that will be returned and can be a C or Python type. name behaves the same way as in Signal(). If nothing is passed as name then the new slot will have the same name as the function that is being decorated.
Examples
The examples below illustrate how to define and connect signals and slots in PySide2. Both basic connections and more complex examples are given.
- Hello World example: the basic example, showing how to connect a signal to a slot without any parameters.
import sys
from PySide2 import QtCore, QtGui
# define a function that will be used as a slot
def sayHello():
print 'Hello world!'
app = QtGui.QApplication(sys.argv)
button = QtGui.QPushButton('Say hello!')
# connect the clicked signal to the sayHello slot
button.clicked.connect(sayHello)
button.show()
sys.exit(app.exec_())
- Next, some arguments are added. This is a modified Hello World version. Some arguments are added to the slot and a new signal is created.
import sys
from PySide2.QtWidgets import QApplication, QPushButton
from PySide2.QtCore import QObject, Signal, Slot
app = QApplication(sys.argv)
# define a new slot that receives a string and has
# 'saySomeWords' as its name
@Slot(str)
def say_some_words(words):
print(words)
class Communicate(QObject):
# create a new signal on the fly and name it 'speak'
speak = Signal(str)
someone = Communicate()
# connect signal and slot
someone.speak.connect(say_some_words)
# emit 'speak' signal
someone.speak.emit("Hello everybody!")
- Add some overloads. A small modification of the previous example, now with overloaded decorators.
import sys
from PySide2.QtWidgets import QApplication, QPushButton
from PySide2.QtCore import QObject, Signal, Slot
app = QApplication(sys.argv)
# define a new slot that receives a C 'int' or a 'str'
# and has 'saySomething' as its name
@Slot(int)
@Slot(str)
def say_something(stuff):
print(stuff)
class Communicate(QObject):
# create two new signals on the fly: one will handle
# int type, the other will handle strings
speak_number = Signal(int)
speak_word = Signal(str)
someone = Communicate()
# connect signal and slot properly
someone.speak_number.connect(say_something)
someone.speak_word.connect(say_something)
# emit each 'speak' signal
someone.speak_number.emit(10)
someone.speak_word.emit("Hello everybody!")
- An example with slot overloads and more complicated signal connections and emissions (note that when passing arguments to a signal you use "[]"):
import sys
from PySide2.QtWidgets import QApplication, QPushButton
from PySide2.QtCore import QObject, Signal, Slot
app = QApplication(sys.argv)
# define a new slot that receives a C 'int' or a 'str'
# and has 'saySomething' as its name
@Slot(int)
@Slot(str)
def say_something(stuff):
print(stuff)
class Communicate(QObject):
# create two new signals on the fly: one will handle
# int type, the other will handle strings
speak = Signal((int,), (str,))
someone = Communicate()
# connect signal and slot. As 'int' is the default
# we have to specify the str when connecting the
# second signal
someone.speak.connect(say_something)
someone.speak[str].connect(say_something)
# emit 'speak' signal with different arguments.
# we have to specify the str as int is the default
someone.speak.emit(10)
someone.speak[str].emit("Hello everybody!")
- An example of an object method emitting a signal:
import sys
from PySide2.QtCore import QObject, Signal
# Must inherit QObject for signals
class Communicate(QObject):
speak = Signal()
def __init__(self):
super(Communicate, self).__init__()
self.speak.connect(self.say_hello)
def speaking_method(self):
self.speak.emit()
def say_hello(self):
print("Hello")
someone = Communicate()
someone.speaking_method()
- An example of a signal emitted from another QThread:
import sys
from PySide2.QtCore import QObject, Slot, Signal, QThread
# Create the Slots that will receive signals
@Slot(str)
def update_a_str_field(message):
print(message)
@Slot(int)
def update_a_int_field(self, value):
print(value)
# Signals must inherit QObject
class Communicate(QObject):
signal_str = Signal(str)
signal_int = Signal(int)
class WorkerThread(QThread):
def __init__(self, parent=None):
QThread.__init__(self, parent)
self.signals = Communicate()
# Connect the signals to the main thread slots
self.signals.signal_str.connect(parent.update_a_str_field)
self.signals.signal_int.connect(parent.update_a_int_field)
def run(self):
self.signals.update_a_int_field.emit(1)
self.signals.update_a_str_field.emit("Hello World.")
- Signals are runtime objects owned by instances, they are not class attributes:
# Erroneous: refers to class Communicate, not an instance of the class
Communicate.speak.connect(say_something)
# raises exception: AttributeError: 'PySide2.QtCore.Signal' object has no attribute 'connect'