Qt3D Renderer Aspect: Difference between revisions
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= | [[Category:Developing_with_Qt::Qt3D]]<br />[toc align_right="yes&quot; depth="3&quot;] | ||
= | = Qt3D Renderer Aspect = | ||
The Renderer Aspect | == The Renderer Aspect == | ||
===[[Qt3D Renderer Elements]]=== | The Renderer Aspect is responsible for the OpenGL rendering of Meshes and 3D scenes using the most optimized OpenGL version for a given GPU. | ||
=== [[Qt3D_Renderer_Elements | Qt3D Renderer Elements]] === | |||
Lists all the elements that are used to build a 3D scene. | Lists all the elements that are used to build a 3D scene. | ||
===[[Qt3D Renderer Scene Update Strategy]]=== | === [[Qt3D_Renderer_Scene_Update_Strategy | Qt3D Renderer Scene Update Strategy]] === | ||
Explains how a backend SceneGraph tree is built from the scene tree to handle updates. | Explains how a backend SceneGraph tree is built from the scene tree to handle updates. | ||
===[[Qt3D Renderer Submission]]=== | === [[Qt3D_Renderer_Submission | Qt3D Renderer Submission]] === | ||
Revision as of 10:04, 24 February 2015
[toc align_right="yes" depth="3"]
Qt3D Renderer Aspect
The Renderer Aspect
The Renderer Aspect is responsible for the OpenGL rendering of Meshes and 3D scenes using the most optimized OpenGL version for a given GPU.
Qt3D Renderer Elements
Lists all the elements that are used to build a 3D scene.
Qt3D Renderer Scene Update Strategy
Explains how a backend SceneGraph tree is built from the scene tree to handle updates.