PySide QML Tutorial Basic 1: Difference between revisions

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[[Category:LanguageBindings::PySide]]
[[Category:PySide]]


= PySide QML Basic Tutorial 1: Basic Types =
= PySide QML Basic Tutorial 1: Basic Types =


This tutorial gives an introduction to QML, the mark up language for Qt Quick. It doesn’t cover everything; the emphasis is on teaching the key principles, and features are introduced as needed. Through the different steps of this tutorial we will learn about QML basic types, we will create our own QML component with properties and signals, and we will create a simple animation with the help of states and transitions.
This tutorial gives an introduction to QML, the mark up language for Qt Quick. It doesn't cover everything; the emphasis is on teaching the key principles, and features are introduced as needed. Through the different steps of this tutorial we will learn about QML basic types, we will create our own QML component with properties and signals, and we will create a simple animation with the help of states and transitions.


This first program is a very simple “Hello world” example that introduces some basic QML concepts. The picture below is a screenshot of this program.
This first program is a very simple "Hello world" example that introduces some basic QML concepts. The picture below is a screenshot of this program.


Here is the QML code for the application:
Here is the QML code for the application:
Line 37: Line 37:
<code>
<code>
import QtQuick 1.0
import QtQuick 1.0
Rectangle element


Rectangle {
Rectangle {
Line 45: Line 44:
</code>
</code>


We declare a root element of type Rectangle. It is one of the basic building blocks you can use to create an application in QML. We give it an id to be able to refer to it later. In this case, we call it “page”. We also set the width, height and color properties. The Rectangle element contains many other properties (such as x and y), but these are left at their default values.
We declare a root element of type Rectangle. It is one of the basic building blocks you can use to create an application in QML. We give it an id to be able to refer to it later. In this case, we call it "page". We also set the width, height and color properties. The Rectangle element contains many other properties (such as x and y), but these are left at their default values.


=== Text element ===
=== Text element ===


We add a Text element as a child of the root Rectangle element that displays the text ‘Hello world!.
We add a Text element as a child of the root Rectangle element that displays the text 'Hello world!'.


The y property is used to position the text vertically at 30 pixels from the top of its parent.
The y property is used to position the text vertically at 30 pixels from the top of its parent.

Latest revision as of 22:49, 10 July 2016


PySide QML Basic Tutorial 1: Basic Types

This tutorial gives an introduction to QML, the mark up language for Qt Quick. It doesn't cover everything; the emphasis is on teaching the key principles, and features are introduced as needed. Through the different steps of this tutorial we will learn about QML basic types, we will create our own QML component with properties and signals, and we will create a simple animation with the help of states and transitions.

This first program is a very simple "Hello world" example that introduces some basic QML concepts. The picture below is a screenshot of this program.

Here is the QML code for the application:

import QtQuick 1.0

Rectangle {
 id: page
 width: 500; height: 200
 color: "lightgray"

Text {
 id: helloText
 text: "Hello world!"
 y: 30
 anchors.horizontalCenter: page.horizontalCenter
 font.pointSize: 24; font.bold: true
 }
}

Walkthrough

Import

First, we need to import the types that we need for this example. Most QML files will import the built-in QML types (like Rectangle, Image, …) that come with Qt, using:

import QtQuick 1.0

Rectangle {
 id: page
 width: 500; height: 200
 color: "lightgray"

We declare a root element of type Rectangle. It is one of the basic building blocks you can use to create an application in QML. We give it an id to be able to refer to it later. In this case, we call it "page". We also set the width, height and color properties. The Rectangle element contains many other properties (such as x and y), but these are left at their default values.

Text element

We add a Text element as a child of the root Rectangle element that displays the text 'Hello world!'.

The y property is used to position the text vertically at 30 pixels from the top of its parent.

The anchors.horizontalCenter property refers to the horizontal center of an element. In this case, we specify that our text element should be horizontally centered in the page element.

The font.pointSize and font.bold properties are related to fonts and use the dot notation.

Viewing the example

To view what you have created, run the QML Viewer tool (located in the bin directory of your Qt installation) with your filename as the first argument. For example, to run the provided completed Tutorial 1 example from the install location, you would type: