User:Joger/Color Management: Difference between revisions

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(Created page with "This document contains personal draft notes on color management topics, and can not be considered a reference on the topic. == Definitions == === Luminance === Luminance is a linear light quantity, where physical intensity is weighted by the sensitivity of human vision. Luminance can be calculated as a weighted sum of linear-light red, green, and blue tristimulus components.<ref name=DV>Charles Poynton, Digital Video and HDTV Algorithms and Interfaces, 2003, ISBN 15586...")
 
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== Definitions ==
== Definitions ==
'''''Luminance''','' denoted ''Y,'' unit cd·m<sup>-2</sup> (nits) is a linear light quantity, where physical intensity is weighted by the sensitivity of human vision. Luminance is an integral over a spectral power distribution but because of the way the eye works, it can also be calculated as a weighted sum of linear-light red, green, and blue tristimulus components<ref name=DV>Charles Poynton, Digital Video and HDTV Algorithms and Interfaces, 2003, ISBN 1558607927</ref>, and takes human sensitivity to different wavelengths into account. Luminance is typically not used in video processing, because we rarely intend to reproduce the absolute luminance of the actual scene<ref name="DV" />.
'''''Relative luminance''''', is a unitless quantity, and is proportional to the scene luminance up to the maximum luminance of the screen. Relative luminance is calculated by normalizing the scene luminance to 1 or 100 units, relative to a ''reference white''<ref name="DV" /> which is assumed to appear white to the observer in the ambient environment.
'''''Luma''','' denoted ''Y'<nowiki/>'' , is calculated as a weighted sum of gamma corrected ''R'<nowiki/>'', ''G'<nowiki/>'', and ''B'<nowiki/>'' components<ref name="DV" />.


=== Luminance ===
Luminance is a linear light quantity, where physical intensity is weighted by the sensitivity of human vision. Luminance can be calculated as a weighted sum of linear-light red, green, and blue tristimulus components.<ref name=DV>Charles Poynton, Digital Video and HDTV Algorithms and Interfaces, 2003, ISBN 1558607927</ref>


== References ==
== References ==
<references />
<references />

Revision as of 15:30, 18 February 2024

This document contains personal draft notes on color management topics, and can not be considered a reference on the topic.

Definitions

Luminance, denoted Y, unit cd·m-2 (nits) is a linear light quantity, where physical intensity is weighted by the sensitivity of human vision. Luminance is an integral over a spectral power distribution but because of the way the eye works, it can also be calculated as a weighted sum of linear-light red, green, and blue tristimulus components[1], and takes human sensitivity to different wavelengths into account. Luminance is typically not used in video processing, because we rarely intend to reproduce the absolute luminance of the actual scene[1].

Relative luminance, is a unitless quantity, and is proportional to the scene luminance up to the maximum luminance of the screen. Relative luminance is calculated by normalizing the scene luminance to 1 or 100 units, relative to a reference white[1] which is assumed to appear white to the observer in the ambient environment.

Luma, denoted Y' , is calculated as a weighted sum of gamma corrected R', G', and B' components[1].


References

  1. 1.0 1.1 1.2 1.3 Charles Poynton, Digital Video and HDTV Algorithms and Interfaces, 2003, ISBN 1558607927