Qt Quick Donts: Difference between revisions
AutoSpider (talk | contribs) (Add "cleanup" tag) |
Henri Vikki (talk | contribs) (Format) |
||
Line 1: | Line 1: | ||
{{Cleanup | reason=Auto-imported from ExpressionEngine.}} | {{Cleanup | reason=Auto-imported from ExpressionEngine.}} | ||
[[Category:Developing_with_Qt::Qt Quick]] | [[Category:Developing_with_Qt::Qt Quick]] | ||
'''English''' | [[Qt_Quick_Donts_Bulgarian|Български]] | '''English''' | [[Qt_Quick_Donts_Bulgarian|Български]] | ||
This article covers what not to do or what is not advisable (DON'Ts), while developing with [[Qt Quick]]. The points are made by developers who have made or seen these [[common mistakes]] during their work. Please add your recommendations and help this page grow. | This article covers what not to do or what is not advisable (DON'Ts), while developing with [[Qt Quick]]. The points are made by developers who have made or seen these [[common mistakes]] during their work. Please add your recommendations and help this page grow. | ||
=== Fixed Sizes and Positions === | === Fixed Sizes and Positions === | ||
Line 35: | Line 35: | ||
In this case, you should instead use: | In this case, you should instead use: | ||
<code>anchors.centerIn: parent<code> | <code>anchors.centerIn: parent</code> | ||
on line 4 as it will be able to identify the center for you and avoids pain when changing width or height in the future. | on line 4 as it will be able to identify the center for you and avoids pain when changing width or height in the future. | ||
Qt Quick has handled the cross-platform code for you, it's up to you to make sure your code is cross-resolution. | Qt Quick has handled the cross-platform code for you, it's up to you to make sure your code is cross-resolution. | ||
=== See also | === See also === | ||
* [[Qt_Quick_Best_Practices]] | * [[Qt_Quick_Best_Practices]] |
Revision as of 06:44, 2 April 2015
This article may require cleanup to meet the Qt Wiki's quality standards. Reason: Auto-imported from ExpressionEngine. Please improve this article if you can. Remove the {{cleanup}} tag and add this page to Updated pages list after it's clean. |
English | Български
This article covers what not to do or what is not advisable (DON'Ts), while developing with Qt Quick. The points are made by developers who have made or seen these common mistakes during their work. Please add your recommendations and help this page grow.
Fixed Sizes and Positions
As Qt Quick code can run on devices of varying resolutions, it is important to allow your application to scale up or down. Even if you are set on a selected platform's resolution (eg. 640x360 for Symbian), future devices may be released in a different resolution or you may end up needing to support a different platform (eg 800x600 for Maemo 5 N900). In saying this, most applications may not be able to scale up to a full-blown desktop or scale down to a mobile device.
Another benefit of having dynamic sizes is that if you later decide to change its size through a function or otherwise, the positions and sizes of your layout will change dynamically too. The example below demonstrates this problem.
When centering an element:
Item {
width: 200; height: 200 //<— Outermost element scales to the size of QMLViewer window
Rectangle {
x: 50; y: 50 //<— DON'T
width: 100; height: 100 //<— DON'T
color: "red"
// Later you decide to add an animation:
Behavior on width { NumberAnimation { duration: 500 } }
MouseArea {
anchors.fill: parent
onPressed: parent.width = 150;
}
}
}
The above example will no longer be centered when clicked. If you set the 'x' to 25, the animation would not work properly.
In this case, you should instead use:
anchors.centerIn: parent
on line 4 as it will be able to identify the center for you and avoids pain when changing width or height in the future.
Qt Quick has handled the cross-platform code for you, it's up to you to make sure your code is cross-resolution.