User:Joger/Building Qt Multimedia with FFmpeg: Difference between revisions
(Created page with " ==My build setup== OS: Windows 11 with dev drive mounted on D: (Using a dev drive makes builds faster when using Windows Defender antivirus) Qt source tree: D:\qt\qt6\ Build directory containing all builds: D:\qt\build\ Main (host) build for dev branch: D:\qt\build\dev\ Visual Studio 2022 (MSVC) Don't have perl in path as it can cause hard to understand build failures Have cmake in path ==Developer setup for Qt Multimedia== ===Initializing Qt Repo for Qt 6 with...") |
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==My build setup== | ==My build setup== | ||
Qt source tree: D:\qt\qt6\ | * OS: Windows 11 with dev drive mounted on D: (Using a dev drive makes builds faster when using Windows Defender antivirus) | ||
* Qt source tree: D:\qt\qt6\ | |||
Build directory containing all builds: D:\qt\build\ | * Build directory containing all builds: D:\qt\build\ | ||
* Main (host) build for dev branch: D:\qt\build\dev\ | |||
Main (host) build for dev branch: D:\qt\build\dev\ | * Visual Studio 2022 (MSVC) | ||
* Don't have perl in path as it can cause hard to understand build failures | |||
Visual Studio 2022 (MSVC) | * Have cmake in path | ||
Don't have perl in path as it can cause hard to understand build failures | |||
Have cmake in path | |||
==Developer setup for Qt Multimedia== | ==Developer setup for Qt Multimedia== |
Revision as of 19:26, 15 February 2024
My build setup
- OS: Windows 11 with dev drive mounted on D: (Using a dev drive makes builds faster when using Windows Defender antivirus)
- Qt source tree: D:\qt\qt6\
- Build directory containing all builds: D:\qt\build\
- Main (host) build for dev branch: D:\qt\build\dev\
- Visual Studio 2022 (MSVC)
- Don't have perl in path as it can cause hard to understand build failures
- Have cmake in path
Developer setup for Qt Multimedia
Initializing Qt Repo for Qt 6 with necessary dependencies for QtMultimedia
This init-repository initializes the necessary Qt submodules for working with QtMultimedia. By only initializing the repository with the necessary modules, the main Qt build is faster than doing a full build.
C:\Strawberry\perl\bin\perl init-repository --module-subset=qtbase,qtquick3d,qtdeclarative,qtsvg,qtshadertools,qtmultimedia,qtrepotools -f --codereview-username johanseg
Building FFmpeg on Windows
- Install 7-zip from provisioning: Run qt6\coin\provisioning\common\windows\install-sevenzip.ps1 as admin
- Needed by provisioning script for FFmpeg to unzip downloaded FFmpeg
- Install msys2 from provisioning: Run qt6\coin\provisioning\common\windows\install-msys2.ps1 as admin
- Needed by provisioning script for FFmpeg because FFmpeg requires tools from msys to configure
- Install FFmpeg from provisioning: Run qt6\coin\provisioning\common\windows\install-ffmpeg.ps1 as admin
- Since I only need MSVC build, I edit the install-ffmpeg.ps1 first, to comment out unnecessary versions
- This sets FFMPEG_DIR=C:\FFmpeg-n6.0\build\msvc\installed\
Configure Qt main build
I build Qt as stand-alone module to make builds run faster when working in QtMultimedia. But first, we need to build the necessary dependencies. I do this from command line with D:\qt\build\dev as current directory.
..\..\qt6\configure.bat -debug -developer-build -submodules QtMultimedia -nomake tests -nomake examples -- -DFFMPEG_DIR=C:\FFmpeg-n6.0\build\msvc\installed --fresh & ninja
I work almost exclusively using debug builds. If you need a release build, configure the release build in a separate build directory. This is a developer build, and we can use D:\qt\build\dev\qtbase\ as CMAKE_PREFIX_PATH when developing other Qt modules. By configuring this way, QtMultimedia is built, which is not strictly necessary since I develop QtMultimedia in a separate build tree, but it is an easy way to make sure all QtMultimedia dependencies are built.
Configure Qt multimedia
I configure QtMultimedia using a CMakeUserPresets.json file that is located in D:\qt\qt6\qtmultimedia instead of using a configure script. This way, I can open the D:\qt\qt6\qtmultimedia as a folder in Visual Studio and configure it from there.
The benefit of using CMakeUserPresets.json is that Visual Studio knows how to debug the tests and examples. I have not found a way that allows Visual Studio to use an existing CMakeCache as a starting point.
{
"version": 5,
"configurePresets": [
{
"name": "msvc-64",
"hidden": true,
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Windows"
},
"generator": "Ninja",
"cacheVariables": {
"CMAKE_CXX_COMPILER": "cl.exe",
"CMAKE_C_COMPILER": "cl.exe"
},
"toolset": {
"value": "v143,host=x64",
"strategy": "external"
},
"architecture": {
"value": "x64",
"strategy": "external"
}
},
{
"name": "Debug",
"hidden": true,
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "qt6-dev-base",
"hidden": true,
"cacheVariables": {
"FEATURE_developer_build": true,
"BUILD_qttools": false,
"BUILD_qtdoc": false,
"BUILD_qttranslations": false,
"QT_BUILD_EXAMPLES": false,
"QT_BUILD_EXAMPLES_BY_DEFAULT": false,
"QT_BUILD_EXAMPLES_AS_EXTERNAL": false,
"QT_BUILD_TESTS": false,
"QT_BUILD_TESTS_BY_DEFAULT": false
},
"environment": {
"PATH": "D:/qt/build/dev/qtbase/bin;$penv{PATH}"
}
},
{
"name": "qt6-dev-debug",
"hidden": true,
"inherits": [
"qt6-dev-base",
"msvc-64",
"Debug"
],
"cacheVariables": {
"CMAKE_PREFIX_PATH": "D:/qt/build/dev/qtbase/"
},
"environment": {
"PATH": "D:/qt/build/dev/qtbase/bin;$penv{PATH}"
}
},
{
"name": "QtMultimedia",
"inherits": "qt6-dev-debug",
"binaryDir": "D:/qt/build/qtmultimedia/",
"cacheVariables": {
"QT_BUILD_EXAMPLES": true,
"QT_BUILD_EXAMPLES_BY_DEFAULT": true,
"QT_BUILD_TESTS": true,
"QT_BUILD_TESTS_BY_DEFAULT": true,
"QT_BUILD_EXAMPLES_AS_EXTERNAL": false,
"QT_BUILD_MANUAL_TESTS": false,
"QT_DEPLOY_FFMPEG": true,
"FEATURE_ffmpeg": true,
"FFMPEG_DIR": "C:\\ffmpeg-n6.0\\build\\msvc\\installed"
}
}
],
"buildPresets": [
{
"name": "Build-Qt-Multimedia-MSVC-Debug-64",
"displayName": "Build Qt Multimedia MSVC Debug 64",
"configurePreset": "QtMultimedia"
}
]
}