Drag and Drop within a GridView: Difference between revisions

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[[Category:snippets]]<br />[[Category:Developing_with_Qt::Qt Quick]]<br />[[Category:Developing_with_Qt::Qt Quick::QML]]<br />[[Category:Developing_with_Qt::Qt Quick::Tutorial]]<br />'''English''' | [[Drag_and_Drop_within_a_GridView_Japanese|日本語]] | [[Drag_and_Drop_within_a_GridView_Bulgarian|Български]]
[[Category:snippets]]<br />[[Category:Developing_with_Qt::Qt Quick]]<br />[[Category:Developing_with_Qt::Qt Quick::QML]]<br />[[Category:Developing_with_Qt::Qt Quick::Tutorial]]<br />'''English''' | [[Drag_and_Drop_within_a_GridView_Japanese|日本語]] | [[Drag_and_Drop_within_a_GridView_Bulgarian|Български]]
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= Drag and Drop within a GridView =
= Drag and Drop within a GridView =


This example will demonstrate the iOS style ("video here":http://www.youtube.com/watch?v=qnXoGnUU6uI ) of dragging and dropping ListModel elements within a GridView.
This example will demonstrate the iOS style ([http://www.youtube.com/watch?v=qnXoGnUU6uI video here] ) of dragging and dropping ListModel elements within a GridView.


There are three files in this example. One for the model (WidgetModel.qml), one for the delegate (IconItem.qml) and one for the GridView (Main.qml).
There are three files in this example. One for the model (WidgetModel.qml), one for the delegate (IconItem.qml) and one for the GridView (Main.qml).


'''WidgetModel.qml'''<br /><code>import QtQuick 1.0<br />ListModel {<br /> ListElement { icon: "Images/widget1.png"; gridId: 0}<br /> ListElement { icon: "Images/widget2.png"; gridId: 1}<br /> ListElement { icon: "Images/widget3.png"; gridId: 2}<br /> ListElement { icon: "Images/widget4.png"; gridId: 3}<br /> ListElement { icon: "Images/widget5.png"; gridId: 4}<br /> ListElement { icon: "Images/widget6.png"; gridId: 5}<br /> ListElement { icon: "Images/widget7.png"; gridId: 6}<br /> ListElement { icon: "Images/widget8.png"; gridId: 7}<br /> ListElement { icon: "Images/widget9.png"; gridId: 8}<br />}</code>
'''WidgetModel.qml'''
<code>import QtQuick 1.0
ListModel {
ListElement { icon: "Images/widget1.png"; gridId: 0}
ListElement { icon: "Images/widget2.png"; gridId: 1}
ListElement { icon: "Images/widget3.png"; gridId: 2}
ListElement { icon: "Images/widget4.png"; gridId: 3}
ListElement { icon: "Images/widget5.png"; gridId: 4}
ListElement { icon: "Images/widget6.png"; gridId: 5}
ListElement { icon: "Images/widget7.png"; gridId: 6}
ListElement { icon: "Images/widget8.png"; gridId: 7}
ListElement { icon: "Images/widget9.png"; gridId: 8}
</code>
 
'''IconItem.qml'''
<code>import QtQuick 1.0
Component
Item
id: main
width: grid.cellWidth; height: grid.cellHeight
Image
id: item; parent: loc
x: main.x + 5; y: main.y + 5
width: main.width - 10; height: main.height - 10;
fillMode: Image.PreserveAspectFit; smooth: true
source: icon
Rectangle {
anchors.fill: parent;
border.color: "#326487"; border.width: 6
color: "transparent"; radius: 5
visible: item.state  "active"}
Behavior on x { enabled: item.state != "active"; NumberAnimation { duration: 400; easing.type: Easing.OutBack }
}
Behavior on y { enabled: item.state != "active"; NumberAnimation { duration: 400; easing.type: Easing.OutBack }
}
SequentialAnimation on rotation {NumberAnimation { to:  2; duration: 60 }
NumberAnimation { to: -2; duration: 120 }
NumberAnimation { to:  0; duration: 60 }
running: loc.currentId != -1 && item.state != "active"loops: Animation.Infinite; alwaysRunToEnd: true}
states: State {name: "active"; when: loc.currentId  gridId
PropertyChanges { target: item; x: loc.mouseX - width/2; y: loc.mouseY - height/2; scale: 0.5; z: 10 }
}
transitions: Transition { NumberAnimation { property: "scale"; duration: 200} }
}
}
}
</code>
 
'''Main.qml'''
<code>
import QtQuick 1.0
Rectangle {
width: 640; height: 480
color: "#222222"
GridView {
id: grid
interactive: false
anchors
topMargin: 60; bottomMargin: 60
leftMargin: 140; rightMargin: 140
fill: parent
}
cellWidth: 120; cellHeight: 120;
model: WidgetModel { id: icons }
delegate: IconItem { }
MouseArea {
property int currentId: –1 // Original position in model
property int newIndex // Current Position in model
property int index: grid.indexAt(mouseX, mouseY) // Item underneath cursor
id: loc
anchors.fill: parent
onPressAndHold: currentId = icons.get(newIndex = index).gridId
onReleased: currentId = –1
onMousePositionChanged:
if (loc.currentId [[Image:= -1 && index |= -1 && index ]]= –1 && index != newIndex)
icons.move(newIndex, newIndex = index, 1)
}
}
</code>


'''IconItem.qml'''<br /><code>import QtQuick 1.0<br />Component {<br /> Item {<br />  id: main<br />  width: grid.cellWidth; height: grid.cellHeight<br />  Image {<br />  id: item; parent: loc<br /> x: main.x + 5; y: main.y + 5<br /> width: main.width - 10; height: main.height - 10;<br /> fillMode: Image.PreserveAspectFit; smooth: true<br /> source: icon<br /> Rectangle {<br /> anchors.fill: parent;<br /> border.color: "#326487"; border.width: 6<br /> color: "transparent"; radius: 5<br /> visible: item.state  "active"}<br />Behavior on x { enabled: item.state != "active"; NumberAnimation { duration: 400; easing.type: Easing.OutBack }<br /> }<br />Behavior on y { enabled: item.state != "active"; NumberAnimation { duration: 400; easing.type: Easing.OutBack }<br /> }<br />SequentialAnimation on rotation {NumberAnimation { to:  2; duration: 60 }<br />NumberAnimation { to: -2; duration: 120 }<br />NumberAnimation { to:  0; duration: 60 }<br />running: loc.currentId != -1 && item.state != "active"loops: Animation.Infinite; alwaysRunToEnd: true}<br />states: State {name: "active"; when: loc.currentId  gridId<br /> PropertyChanges { target: item; x: loc.mouseX - width/2; y: loc.mouseY - height/2; scale: 0.5; z: 10 }<br /> }<br /> transitions: Transition { NumberAnimation { property: "scale"; duration: 200} }<br /> }<br /> }<br />}</code>


'''Main.qml'''<br /><code>import QtQuick 1.0<br />Rectangle {<br /> width: 640; height: 480<br /> color: "#222222"<br /> GridView {<br />  id: grid<br />  interactive: false<br />  anchors {<br />  topMargin: 60; bottomMargin: 60<br />  leftMargin: 140; rightMargin: 140<br />  fill: parent<br /> }<br /> cellWidth: 120; cellHeight: 120;<br /> model: WidgetModel { id: icons }<br /> delegate: IconItem { }<br /> MouseArea {<br /> property int currentId: –1 // Original position in model<br /> property int newIndex // Current Position in model<br /> property int index: grid.indexAt(mouseX, mouseY) // Item underneath cursor<br /> id: loc<br /> anchors.fill: parent<br /> onPressAndHold: currentId = icons.get(newIndex = index).gridId<br /> onReleased: currentId = –1<br /> onMousePositionChanged:<br /> if (loc.currentId [[Image:= -1 && index |= -1 && index ]]= –1 && index != newIndex)<br /> icons.move(newIndex, newIndex = index, 1)<br /> }<br /> }<br />}</code>
'''[https://www.youtube.com/watch?v=4tt5hQYS4Fo Video]'''


'''Video'''<br />[YouTubeID:4tt5hQYS4Fo]


Relevant forum threads:<br />"iOS Style Rearrange of Icons":http://developer.qt.nokia.com/forums/viewthread/2327/
Relevant forum threads:<br>
[http://forum.qt.io/topic/2279/solved-ios-style-rearrange-of-icons iOS Style Rearrange of Icons]

Revision as of 14:29, 19 March 2015





English | 日本語 | Български

This wiki entry is created in response to a few forum threads (links at bottom) asking for this method. Feel free to contribute to this article with explanations or code.

Drag and Drop within a GridView

This example will demonstrate the iOS style (video here ) of dragging and dropping ListModel elements within a GridView.

There are three files in this example. One for the model (WidgetModel.qml), one for the delegate (IconItem.qml) and one for the GridView (Main.qml).

WidgetModel.qml

import QtQuick 1.0
ListModel {
ListElement { icon: "Images/widget1.png"; gridId: 0}
ListElement { icon: "Images/widget2.png"; gridId: 1}
ListElement { icon: "Images/widget3.png"; gridId: 2}
ListElement { icon: "Images/widget4.png"; gridId: 3}
ListElement { icon: "Images/widget5.png"; gridId: 4}
ListElement { icon: "Images/widget6.png"; gridId: 5}
ListElement { icon: "Images/widget7.png"; gridId: 6}
ListElement { icon: "Images/widget8.png"; gridId: 7}
ListElement { icon: "Images/widget9.png"; gridId: 8}

IconItem.qml

import QtQuick 1.0
Component
Item
id: main
width: grid.cellWidth; height: grid.cellHeight
Image
id: item; parent: loc
x: main.x + 5; y: main.y + 5
width: main.width - 10; height: main.height - 10;
fillMode: Image.PreserveAspectFit; smooth: true
source: icon
Rectangle {
anchors.fill: parent;
border.color: "#326487"; border.width: 6
color: "transparent"; radius: 5
visible: item.state  "active"}
Behavior on x { enabled: item.state != "active"; NumberAnimation { duration: 400; easing.type: Easing.OutBack }
}
Behavior on y { enabled: item.state != "active"; NumberAnimation { duration: 400; easing.type: Easing.OutBack }
}
SequentialAnimation on rotation {NumberAnimation { to:  2; duration: 60 }
NumberAnimation { to: -2; duration: 120 }
NumberAnimation { to:  0; duration: 60 }
running: loc.currentId != -1 && item.state != "active"loops: Animation.Infinite; alwaysRunToEnd: true}
states: State {name: "active"; when: loc.currentId  gridId
PropertyChanges { target: item; x: loc.mouseX - width/2; y: loc.mouseY - height/2; scale: 0.5; z: 10 }
}
transitions: Transition { NumberAnimation { property: "scale"; duration: 200} }
}
}
}

Main.qml

import QtQuick 1.0
Rectangle {
width: 640; height: 480
color: "#222222"
GridView {
id: grid
interactive: false
anchors
topMargin: 60; bottomMargin: 60
leftMargin: 140; rightMargin: 140
fill: parent
}
cellWidth: 120; cellHeight: 120;
model: WidgetModel { id: icons }
delegate: IconItem { }
MouseArea {
property int currentId: 1 // Original position in model
property int newIndex // Current Position in model
property int index: grid.indexAt(mouseX, mouseY) // Item underneath cursor
id: loc
anchors.fill: parent
onPressAndHold: currentId = icons.get(newIndex = index).gridId
onReleased: currentId = 1
onMousePositionChanged:
if (loc.currentId [[Image:= -1 && index |= -1 && index ]]= 1 && index != newIndex)
icons.move(newIndex, newIndex = index, 1)
}
}


Video


Relevant forum threads:
iOS Style Rearrange of Icons