How to Bind a QML Property to a C++ Function: Difference between revisions

From Qt Wiki
Jump to navigation Jump to search
No edit summary
 
(convert {{doclinkanchor}} to the improved {{doclink}})
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
=Binding a <span class="caps">QML</span> property to a C++ function=
[[Category:HowTo]]
__NOEDITSECTION__
__NOTOC__


At the moment Qt Quick does not provide an implementation for linking a <span class="caps">QML</span> property to the result of a C++ function. There exists a suggestion for adding support for this [https://bugreports.qt.nokia.com//browse/QTBUG-17323 here] ''[bugreports.qt.nokia.com]'' though.
== Introduction ==


In this article we will show how to make binding of properties to C++ functions work using [http://doc.qt.nokia.com/latest/qobject.html#Q_PROPERTY Q_PROPERTY] ''[doc.qt.nokia.com]'' with a [http://doc.qt.nokia.com/latest/properties.html#qt-s-property-system <span class="caps">NOTIFY</span>] ''[doc.qt.nokia.com]'' signal that is emitted whenever the value of the property changes.
At the moment Qt Quick does not provide an implementation for linking a QML property to the result of a C++ function. There exists a suggestion for adding support for this though.


==The C++ implementation==
In this article we will show how to make binding of properties to C++ functions work using {{DocLink|QObject|Q_PROPERTY}} with a <tt>[http://doc.qt.io/qt-5/properties.html NOTIFY]</tt> signal that is emitted whenever the value of the property changes.


In the Object class in the example below we create a Q_PROPERTY that is used to set and update the text in the <span class="caps">QML</span> code and that has a changeOfStatus() signal which is emitted whenever the status of the C++ function someFunction() changes:
== The C++ Implementation ==


The Object::getTheChange() function sets the text of the <span class="caps">QML</span> item depending on the result of Object::someFunction(). The result is set as the value of the text property in the <span class="caps">QML</span> code.
In the Object class in the example below we create a <tt>Q_PROPERTY</tt> that is used to set and update the text in the QML code and has a <tt>changeOfStatus()</tt> signal which is emitted whenever the status of the C++ function someFunction() changes:


Object::someFunction() is callable from <span class="caps">QML</span> as it uses [http://doc.qt.nokia.com/latest/qobject.html#Q_INVOKABLE Q_INVOKABLE] ''[doc.qt.nokia.com]''. It simply changes the status of a member variable and is called every 5 seconds using a [http://doc.qt.nokia.com/latest/qtimer.html QTimer] ''[doc.qt.nokia.com]'' to illustrate how the <span class="caps">QML</span> property is able to react to the changes of this function. It can also be called from the <span class="caps">QML</span> code when clicking the text. At the end it emits the changeOfStatus() signal which triggers Object::getTheChange() to be called and the text to be reevaluated.
<code>
Q_PROPERTY ( QString theChange READ getTheChange NOTIFY changeOfStatus )
</code>


main.cpp<br />
The <tt>Object::getTheChange()</tt> function sets the text of the QML item depending on the result of <tt>Object::someFunction()</tt>. The result is set as the value of the text property in the QML code.


==The <span class="caps">QML</span> implementation==
<tt>Object::someFunction()</tt> is callable from QML as it uses {{DocLink|QObject|Q_INVOKABLE}}. It simply changes the status of a member variable and is called every 5 seconds using a {{DocLink|QTimer}} to illustrate how the QML property is able to react to the changes of this function. It can also be called from the QML code when clicking the text. At the end it emits the <tt>changeOfStatus()</tt> signal which triggers <tt>Object::getTheChange()</tt> to be called and the text to be reevaluated.


In the <span class="caps">QML</span> code below we create a [http://doc.qt.nokia.com/latest/qml-rectangle.html Rectangle] ''[doc.qt.nokia.com]'' that reacts to mouse clicks. The text is set to the the result of the Object::theChange() function.
'''main.cpp'''


main.qml
<code>
#include <QtGui>
#include <QtDeclarative>


So, using the approach in the example above, we get a way for <span class="caps">QML</span> properties to react to changes that happen internally in the C++ code.
class Object : public QObject
{
Q_OBJECT
Q_PROPERTY( QString theChange READ getTheChange NOTIFY changeOfStatus )


===Categories:===
public:
  Object() {
  changeMe = false;
  myTimer = new QTimer(this);
  myTimer->start(5000);
  connect(myTimer, SIGNAL (timeout()), this, SLOT (testSlot()));
  }


* [[:Category:Developing with Qt|Developing_with_Qt]]
  QString getTheChange() {
** [[:Category:Developing with Qt::General|General]]
  if (theValue  0) {
* [[:Category:HowTo|HowTo]]
    return "The text changed";
* [[:Category:Tutorial|Tutorial]]
  } if (theValue  1) {
    return "New text change";
  }
  return "nothing has happened yet";
  }
 
  Q_INVOKABLE void someFunction(int i) {
  if ( i  0) {
    theValue = 0;
  }
  if (i  1) {
    theValue = 1;
  }
  emit changeOfStatus(i);
  }
 
  signals:
  void changeOfStatus(int i) ;
 
  public slots:
  void testSlot() {
    if (changeMe) {
    someFunction(0);
    } else {
    someFunction(1);
    }
    changeMe = !changeMe;
  }
 
  private:
  bool changeMe;
  int theValue;
  QTimer *myTimer;
};
 
#include "main.moc"
 
int main(int argc, char* argv[])
{
QApplication app(argc, argv);
Object myObj;
QDeclarativeView view;
view.rootContext()->setContextProperty("rootItem", (QObject *)&myObj);
view.setSource(QUrl::fromLocalFile("main.qml"));
view.show();
return app.exec();
}
</code>
 
== The QML implementation ==
 
In the QML code below we create a <tt>Rectangle</tt> that reacts to mouse clicks. The text is set to the the result of the <tt>Object::theChange()</tt> function.
 
'''main.qml'''
 
<code>
import QtQuick 1.0
 
Rectangle {
width: 440; height: 150
 
Column {
  anchors.fill: parent; spacing: 20
  Text {
  text: rootItem.theChange
  font.pointSize: 25; anchors.horizontalCenter: parent.horizontalCenter
  }
}
}
</code>
 
So, using the approach in the example above, we get a way for QML properties to react to changes that happen internally in the C++ code.

Latest revision as of 09:30, 23 October 2015



Introduction

At the moment Qt Quick does not provide an implementation for linking a QML property to the result of a C++ function. There exists a suggestion for adding support for this though.

In this article we will show how to make binding of properties to C++ functions work using Q_PROPERTY with a NOTIFY signal that is emitted whenever the value of the property changes.

The C++ Implementation

In the Object class in the example below we create a Q_PROPERTY that is used to set and update the text in the QML code and has a changeOfStatus() signal which is emitted whenever the status of the C++ function someFunction() changes:

Q_PROPERTY ( QString theChange READ getTheChange NOTIFY changeOfStatus )

The Object::getTheChange() function sets the text of the QML item depending on the result of Object::someFunction(). The result is set as the value of the text property in the QML code.

Object::someFunction() is callable from QML as it uses Q_INVOKABLE. It simply changes the status of a member variable and is called every 5 seconds using a QTimer to illustrate how the QML property is able to react to the changes of this function. It can also be called from the QML code when clicking the text. At the end it emits the changeOfStatus() signal which triggers Object::getTheChange() to be called and the text to be reevaluated.

main.cpp

#include <QtGui>
#include <QtDeclarative>

class Object : public QObject
{
 Q_OBJECT
 Q_PROPERTY( QString theChange READ getTheChange NOTIFY changeOfStatus )

 public:
  Object() {
   changeMe = false;
   myTimer = new QTimer(this);
   myTimer->start(5000);
   connect(myTimer, SIGNAL (timeout()), this, SLOT (testSlot()));
  }

  QString getTheChange() {
   if (theValue  0) {
    return "The text changed";
   } if (theValue  1) {
    return "New text change";
   }
   return "nothing has happened yet";
  }

  Q_INVOKABLE void someFunction(int i) {
   if ( i  0) {
    theValue = 0;
   }
   if (i  1) {
    theValue = 1;
   }
   emit changeOfStatus(i);
  }

  signals:
   void changeOfStatus(int i) ;

  public slots:
   void testSlot() {
    if (changeMe) {
     someFunction(0);
    } else {
     someFunction(1);
    }
    changeMe = !changeMe;
   }

  private:
   bool changeMe;
   int theValue;
   QTimer *myTimer;
};

#include "main.moc"

int main(int argc, char* argv[])
{
 QApplication app(argc, argv);
 Object myObj;
 QDeclarativeView view;
 view.rootContext()->setContextProperty("rootItem", (QObject *)&myObj);
 view.setSource(QUrl::fromLocalFile("main.qml"));
 view.show();
 return app.exec();
}

The QML implementation

In the QML code below we create a Rectangle that reacts to mouse clicks. The text is set to the the result of the Object::theChange() function.

main.qml

import QtQuick 1.0

Rectangle {
 width: 440; height: 150

 Column {
  anchors.fill: parent; spacing: 20
  Text {
   text: rootItem.theChange
   font.pointSize: 25; anchors.horizontalCenter: parent.horizontalCenter
  }
 }
}

So, using the approach in the example above, we get a way for QML properties to react to changes that happen internally in the C++ code.