How to catch enter key: Difference between revisions

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m (use syntaxhighlight)
 
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Fortunately, Qt allows to reimplement the general event catching method. You need a new class with a method like this:
Fortunately, Qt allows to reimplement the general event catching method. You need a new class with a method like this:
<code>
<syntaxhighlight lang="cpp">
bool eventFilter(QObject* obj, QEvent* event);
bool eventFilter(QObject* obj, QEvent* event);
</code>
</syntaxhighlight>


That's everything:
That's everything:
<code>
<syntaxhighlight lang="cpp">
class keyEnterReceiver : public QObject
class keyEnterReceiver : public QObject
{
{
Line 18: Line 18:
     bool eventFilter(QObject* obj, QEvent* event);
     bool eventFilter(QObject* obj, QEvent* event);
};
};
</code>
</syntaxhighlight>


Now, we have to implement the method:
Now, we have to implement the method:
<code>
<syntaxhighlight lang="cpp">
bool keyEnterReceiver::eventFilter(QObject* obj, QEvent* event)
bool keyEnterReceiver::eventFilter(QObject* obj, QEvent* event)
{
{
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     return false;
     return false;
}
}
</code>
</syntaxhighlight>


That was quiet fast - so here is a detailled explanation:
That was quiet fast - so here is a detailled explanation:
Line 44: Line 44:


First, we check if any key was pressed. If not, it is a event that has nothing to do with keys - and Qt should handle it:
First, we check if any key was pressed. If not, it is a event that has nothing to do with keys - and Qt should handle it:
<code>
<syntaxhighlight lang="cpp">
bool keyEnterReceiver::eventFilter(QObject* obj, QEvent* event)
bool keyEnterReceiver::eventFilter(QObject* obj, QEvent* event)
{
{
Line 54: Line 54:
     return false;
     return false;
}
}
</code>
</syntaxhighlight>


=== Convertion ===
=== Convertion ===


We got a QEvent as a parameter. To read out which key was pressed, we need to convert the QEvent to a QKeyEvent:
We got a QEvent as a parameter. To read out which key was pressed, we need to convert the QEvent to a QKeyEvent:
<code>
<syntaxhighlight lang="cpp">
QKeyEvent* key = static_cast<QKeyEvent*>(event);
QKeyEvent* key = static_cast<QKeyEvent*>(event);
</code>
</syntaxhighlight>


=== Enter/Return or another key? ===
=== Enter/Return or another key? ===


That's it. Now we only have to check whether it was "our" enter key or another key we are not interested in:
That's it. Now we only have to check whether it was "our" enter key or another key we are not interested in:
<code>
<syntaxhighlight lang="cpp">
if ( (key->key()==Qt::Key_Enter) || (key->key()==Qt::Key_Return) ) {
if ( (key->key()==Qt::Key_Enter) || (key->key()==Qt::Key_Return) ) {
     //Enter or return was pressed
     //Enter or return was pressed
Line 73: Line 73:
}
}
return true;
return true;
</code>
</syntaxhighlight>


Finally, we can install our event handler:
Finally, we can install our event handler:
<code>
<syntaxhighlight lang="cpp">
keyEnterReceiver* key = new keyEnterReceiver();
keyEnterReceiver* key = new keyEnterReceiver();
aWidgetInAnotherClass->installEventFilter(key);
aWidgetInAnotherClass->installEventFilter(key);
</syntaxhighlight>

Latest revision as of 08:50, 25 May 2021

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There are many different situations where you can use the enter key, e.g. to start a search action. But implementing something like this is not that easy - Qt catches enter keys before you even get the event.

Solution

Fortunately, Qt allows to reimplement the general event catching method. You need a new class with a method like this:

bool eventFilter(QObject* obj, QEvent* event);

That's everything:

class keyEnterReceiver : public QObject
{
    Q_OBJECT
protected:
    bool eventFilter(QObject* obj, QEvent* event);
};

Now, we have to implement the method:

bool keyEnterReceiver::eventFilter(QObject* obj, QEvent* event)
{
    if (event->type()==QEvent::KeyPress) {
        QKeyEvent* key = static_cast<QKeyEvent*>(event);
        if ( (key->key()==Qt::Key_Enter) || (key->key()==Qt::Key_Return) ) {
            //Enter or return was pressed
        } else {
            return QObject::eventFilter(obj, event);
        }
        return true;
    } else {
        return QObject::eventFilter(obj, event);
    }
    return false;
}

That was quiet fast - so here is a detailled explanation:

Key pressed?

First, we check if any key was pressed. If not, it is a event that has nothing to do with keys - and Qt should handle it:

bool keyEnterReceiver::eventFilter(QObject* obj, QEvent* event)
{
    if(event->type()==QEvent::KeyPress) {
        
    } else {
        return QObject::eventFilter(obj, event);
    }
    return false;
}

Convertion

We got a QEvent as a parameter. To read out which key was pressed, we need to convert the QEvent to a QKeyEvent:

QKeyEvent* key = static_cast<QKeyEvent*>(event);

Enter/Return or another key?

That's it. Now we only have to check whether it was "our" enter key or another key we are not interested in:

if ( (key->key()==Qt::Key_Enter) || (key->key()==Qt::Key_Return) ) {
    //Enter or return was pressed
} else {
    return QObject::eventFilter(obj, event);
}
return true;

Finally, we can install our event handler:

keyEnterReceiver* key = new keyEnterReceiver();
aWidgetInAnotherClass->installEventFilter(key);