How to catch enter key: Difference between revisions

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{{LangSwitch}}
[[Category:HowTo]]
[[Category:HowTo]]
'''English''' [[How_to_catch_enter_key_German|Deutsch]]
[toc align_right="yes"]
= How to catch enter key events =
== Overview ==
There are many different situations where you can use the enter key, e.g. to start a search action. But implementing something like this is not that easy - Qt catches enter keys before you even get the event.
There are many different situations where you can use the enter key, e.g. to start a search action. But implementing something like this is not that easy - Qt catches enter keys before you even get the event.


== Solution ==
== Solution ==


Fortunately, Qt allows to reimplement the general event catching method. You need a new class with a method like this:<br /><code><br />bool eventFilter(QObject *obj, QEvent *event);<br /></code>
Fortunately, Qt allows to reimplement the general event catching method. You need a new class with a method like this:
<syntaxhighlight lang="cpp">
bool eventFilter(QObject* obj, QEvent* event);
</syntaxhighlight>


That's everything:<br /><code><br />class keyEnterReceiver : public QObject<br />{<br /> Q_OBJECT
That's everything:
<syntaxhighlight lang="cpp">
class keyEnterReceiver : public QObject
{
    Q_OBJECT
protected:
    bool eventFilter(QObject* obj, QEvent* event);
};
</syntaxhighlight>


protected:<br /> bool eventFilter(QObject *obj, QEvent *event);<br />};<br /></code>
Now, we have to implement the method:
 
<syntaxhighlight lang="cpp">
Now, we have to implement the method:<br /><code><br />bool keyEnterReceiver::eventFilter(QObject *obj, QEvent *event)<br />{<br /> if(event-&gt;type() == QEvent::KeyPress)<br /> {<br /> QKeyEvent '''key = static_cast&amp;lt;QKeyEvent'''&gt;(event);
bool keyEnterReceiver::eventFilter(QObject* obj, QEvent* event)
 
{
if((key-&gt;key() Qt::Key_Enter) || (key-&amp;gt;key() Qt::Key_Return))<br /> {<br /> //Enter or return was pressed<br /> }<br /> else<br /> {<br /> return QObject::eventFilter(obj, event);<br /> }<br /> return true;<br /> }<br /> else<br /> {<br /> return QObject::eventFilter(obj, event);<br /> }
    if (event->type()==QEvent::KeyPress) {
 
        QKeyEvent* key = static_cast<QKeyEvent*>(event);
return false;<br />}<br /></code>
        if ( (key->key()==Qt::Key_Enter) || (key->key()==Qt::Key_Return) ) {
            //Enter or return was pressed
        } else {
            return QObject::eventFilter(obj, event);
        }
        return true;
    } else {
        return QObject::eventFilter(obj, event);
    }
    return false;
}
</syntaxhighlight>


That was quiet fast - so here is a detailled explanation:
That was quiet fast - so here is a detailled explanation:
Line 29: Line 43:
=== Key pressed? ===
=== Key pressed? ===


First, we check if any key was pressed. If not, it is a event that has nothing to do with keys - and Qt should handle it:<br /><code><br />bool keyEnterReceiver::eventFilter(QObject *obj, QEvent *event)<br />{<br /> if(event-&gt;type() == QEvent::KeyPress)<br /> {<br /> <br /> }<br /> else<br /> {<br /> return QObject::eventFilter(obj, event);<br /> }
First, we check if any key was pressed. If not, it is a event that has nothing to do with keys - and Qt should handle it:
 
<syntaxhighlight lang="cpp">
return false;<br />}<br /></code>
bool keyEnterReceiver::eventFilter(QObject* obj, QEvent* event)
{
    if(event->type()==QEvent::KeyPress) {
       
    } else {
        return QObject::eventFilter(obj, event);
    }
    return false;
}
</syntaxhighlight>


=== Convertion ===
=== Convertion ===


We got a QEvent as a parameter. To read out which key was pressed, we need to convert the QEvent to a QKeyEvent:<br /><code><br />QKeyEvent '''key = static_cast&amp;lt;QKeyEvent'''&gt;(event);<br /></code>
We got a QEvent as a parameter. To read out which key was pressed, we need to convert the QEvent to a QKeyEvent:
<syntaxhighlight lang="cpp">
QKeyEvent* key = static_cast<QKeyEvent*>(event);
</syntaxhighlight>


=== Enter/Return or another key? ===
=== Enter/Return or another key? ===


That's it. Now we only have to check whether it was &quot;our&amp;quot; enter key or another key we are not interested in:<br /><code><br />if((key-&gt;key() Qt::Key_Enter) || (key-&amp;gt;key() Qt::Key_Return))<br />{<br /> //Enter or return was pressed<br />}<br />else<br />{<br /> return QObject::eventFilter(obj, event);<br />}<br />return true;<br /></code>
That's it. Now we only have to check whether it was "our" enter key or another key we are not interested in:
<syntaxhighlight lang="cpp">
if ( (key->key()==Qt::Key_Enter) || (key->key()==Qt::Key_Return) ) {
    //Enter or return was pressed
} else {
    return QObject::eventFilter(obj, event);
}
return true;
</syntaxhighlight>


Finally, we can install our event handler:<br /><code><br />keyEnterReceiver *key = new keyEnterReceiver();<br />aWidgetInAnotherClass-&gt;installEventFilter(key);
Finally, we can install our event handler:
<syntaxhighlight lang="cpp">
keyEnterReceiver* key = new keyEnterReceiver();
aWidgetInAnotherClass->installEventFilter(key);
</syntaxhighlight>

Latest revision as of 08:50, 25 May 2021

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There are many different situations where you can use the enter key, e.g. to start a search action. But implementing something like this is not that easy - Qt catches enter keys before you even get the event.

Solution

Fortunately, Qt allows to reimplement the general event catching method. You need a new class with a method like this:

bool eventFilter(QObject* obj, QEvent* event);

That's everything:

class keyEnterReceiver : public QObject
{
    Q_OBJECT
protected:
    bool eventFilter(QObject* obj, QEvent* event);
};

Now, we have to implement the method:

bool keyEnterReceiver::eventFilter(QObject* obj, QEvent* event)
{
    if (event->type()==QEvent::KeyPress) {
        QKeyEvent* key = static_cast<QKeyEvent*>(event);
        if ( (key->key()==Qt::Key_Enter) || (key->key()==Qt::Key_Return) ) {
            //Enter or return was pressed
        } else {
            return QObject::eventFilter(obj, event);
        }
        return true;
    } else {
        return QObject::eventFilter(obj, event);
    }
    return false;
}

That was quiet fast - so here is a detailled explanation:

Key pressed?

First, we check if any key was pressed. If not, it is a event that has nothing to do with keys - and Qt should handle it:

bool keyEnterReceiver::eventFilter(QObject* obj, QEvent* event)
{
    if(event->type()==QEvent::KeyPress) {
        
    } else {
        return QObject::eventFilter(obj, event);
    }
    return false;
}

Convertion

We got a QEvent as a parameter. To read out which key was pressed, we need to convert the QEvent to a QKeyEvent:

QKeyEvent* key = static_cast<QKeyEvent*>(event);

Enter/Return or another key?

That's it. Now we only have to check whether it was "our" enter key or another key we are not interested in:

if ( (key->key()==Qt::Key_Enter) || (key->key()==Qt::Key_Return) ) {
    //Enter or return was pressed
} else {
    return QObject::eventFilter(obj, event);
}
return true;

Finally, we can install our event handler:

keyEnterReceiver* key = new keyEnterReceiver();
aWidgetInAnotherClass->installEventFilter(key);