PushButton Based On Action: Difference between revisions

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[[Category:HowTo]]
[[Category:HowTo]]
[[Category:snippets]]
[[Category:snippets]]
{{DocLink|QPushButton}} does not allow itself to be configured by a {{DocLink|QAction}}. In the case when you need to share a QAction among different components like menus, buttons, and so on, you can simply extend the QPushButton class with code similar to the following:


= Creating a QPushButton component configured by a QAction =
<code>
 
#ifndef ACTIONBUTTON_H
QPushButton does not allow itself to be configured by a QAction. In the case when you need to share a QAction among different components like menus, buttons, and so on, you can simply extend the QPushButton class with code similar to the following:
 
<code>#ifndef ACTIONBUTTON_H
#define ACTIONBUTTON_H
#define ACTIONBUTTON_H


Line 15: Line 12:


/*!
/*!
  '''An extension of a QPushButton that supports QAction.
  * An extension of a QPushButton that supports QAction.
''' This class represents a QPushButton extension that can be
* This class represents a QPushButton extension that can be
  * connected to an action and that configures itself depending
  * connected to an action and that configures itself depending
  * on the status of the action.
  * on the status of the action.
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class ActionButton : public QPushButton
class ActionButton : public QPushButton
{
{
Q_OBJECT
    Q_OBJECT
 
private:
private:
 
    // The action associated to this button.
/*!
    QAction* actionOwner;
* The action associated to this button.
*/
QAction''' actionOwner;
 
public:
public:
/*!
    // Default constructor. Parent the widget parent of this button
* Default constructor.
    explicit ActionButton(QWidget* parent=0);
* parent the widget parent of this button
*/
explicit ActionButton(QWidget '''parent = 0);


  /*!
  /*!
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  * action the action to associate to this button
  * action the action to associate to this button
  */
  */
void setAction( QAction''' action );
    void setAction(QAction* action);
 
signals:


public slots:
public slots:
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  * "changed" signal is emitted.
  * "changed" signal is emitted.
  */
  */
void updateButtonStatusFromAction();
    void updateButtonStatusFromAction();
 
};
};


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The following is the implementation:
The following is the implementation:


<code>#include "actionbutton.h"
<code>
#include "actionbutton.h"


ActionButton::ActionButton(QWidget *parent) :
ActionButton::ActionButton(QWidget* parent)  
QPushButton(parent)
    : QPushButton(parent)
{
{
actionOwner = NULL;
    actionOwner = NULL;
}
}


void ActionButton::setAction(QAction *action)
void ActionButton::setAction(QAction* action)
{
{
    // if I've got already an action associated to the button
    // remove all connections


// if I've got already an action associated to the button
    if ( actionOwner [[Image:= NULL && actionOwner |= NULL && actionOwner ]]= action ) {
// remove all connections
        disconnect( actionOwner, SIGNAL (changed()), this, SLOT (updateButtonStatusFromAction()) );
 
        disconnect( this, SIGNAL (clicked()), actionOwner, SLOT (trigger()) );
if( actionOwner [[Image:= NULL && actionOwner |= NULL && actionOwner ]]= action ){
    }
disconnect( actionOwner,
SIGNAL (changed()),
this,
SLOT (updateButtonStatusFromAction()) );
 
disconnect( this,
SIGNAL (clicked()),
actionOwner,
SLOT (trigger()) );
}


// store the action
    // store the action
actionOwner = action;
    actionOwner = action;


// configure the button
    // configure the button
updateButtonStatusFromAction();
    updateButtonStatusFromAction();


// connect the action and the button
    // connect the action and the button
// so that when the action is changed the
    // so that when the action is changed the
// button is changed too!
    // button is changed too!
connect( action,
    connect( action, SIGNAL (changed()), this, SLOT (updateButtonStatusFromAction()));
SIGNAL (changed()),
this,
SLOT (updateButtonStatusFromAction()));


// connect the button to the slot that forwards the
    // connect the button to the slot that forwards the
// signal to the action
    // signal to the action
connect( this,
    connect( this, SIGNAL (clicked()), actionOwner, SLOT (trigger()) );
SIGNAL (clicked()),
actionOwner,
SLOT (trigger()) );
}
}


void ActionButton::updateButtonStatusFromAction()
void ActionButton::updateButtonStatusFromAction()
{
{
setText( actionOwner->text() );
    setText( actionOwner->text() );
setStatusTip( actionOwner->statusTip() );
    setStatusTip( actionOwner->statusTip() );
setToolTip( actionOwner->toolTip() );
    setToolTip( actionOwner->toolTip() );
setIcon( actionOwner->icon() );
    setIcon( actionOwner->icon() );
setEnabled( actionOwner->isEnabled() );
    setEnabled( actionOwner->isEnabled() );
setCheckable( actionOwner->isCheckable() );
    setCheckable( actionOwner->isCheckable() );
setChecked( actionOwner->isChecked());
    setChecked( actionOwner->isChecked());
 
}
}
</code>
</code>

Revision as of 21:53, 28 June 2015

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QPushButton does not allow itself to be configured by a QAction. In the case when you need to share a QAction among different components like menus, buttons, and so on, you can simply extend the QPushButton class with code similar to the following:

#ifndef ACTIONBUTTON_H
#define ACTIONBUTTON_H

#include <QPushButton>
#include <QAction>

/*!
 * An extension of a QPushButton that supports QAction.
 * This class represents a QPushButton extension that can be
 * connected to an action and that configures itself depending
 * on the status of the action.
 * When the action changes its state, the button reflects
 * such changes, and when the button is clicked the action
 * is triggered.
 */
class ActionButton : public QPushButton
{
    Q_OBJECT
private:
    // The action associated to this button.
    QAction* actionOwner;
public:
    // Default constructor. Parent the widget parent of this button
    explicit ActionButton(QWidget* parent=0);

 /*!
 * Sets the action owner of this button, that is the action
 * associated to the button. The button is configured immediatly
 * depending on the action status and the button and the action
 * are connected together so that when the action is changed the button
 * is updated and when the button is clicked the action is triggered.
 * action the action to associate to this button
 */
    void setAction(QAction* action);

public slots:
 /*!
 * A slot to update the button status depending on a change
 * on the action status. This slot is invoked each time the action
 * "changed" signal is emitted.
 */
    void updateButtonStatusFromAction();
};

#endif // ACTIONBUTTON_H

The idea is to extend QPushButton and to provide a setAction method that will immediately configure the button itself with the action data. After that, the button will connect to the action, so that when the button is clicked the action is triggered and vice-versa: when the action is changed the button is re-configured.

The following is the implementation:

#include "actionbutton.h"

ActionButton::ActionButton(QWidget* parent) 
    : QPushButton(parent)
{
    actionOwner = NULL;
}

void ActionButton::setAction(QAction* action)
{
    // if I've got already an action associated to the button
    // remove all connections

    if ( actionOwner [[Image:= NULL && actionOwner |= NULL && actionOwner ]]= action ) {
        disconnect( actionOwner, SIGNAL (changed()), this, SLOT (updateButtonStatusFromAction()) );
        disconnect( this, SIGNAL (clicked()), actionOwner, SLOT (trigger()) );
    }

    // store the action
    actionOwner = action;

    // configure the button
    updateButtonStatusFromAction();

    // connect the action and the button
    // so that when the action is changed the
    // button is changed too!
    connect( action, SIGNAL (changed()), this, SLOT (updateButtonStatusFromAction()));

    // connect the button to the slot that forwards the
    // signal to the action
    connect( this, SIGNAL (clicked()), actionOwner, SLOT (trigger()) );
}

void ActionButton::updateButtonStatusFromAction()
{
    setText( actionOwner->text() );
    setStatusTip( actionOwner->statusTip() );
    setToolTip( actionOwner->toolTip() );
    setIcon( actionOwner->icon() );
    setEnabled( actionOwner->isEnabled() );
    setCheckable( actionOwner->isCheckable() );
    setChecked( actionOwner->isChecked());
}