Qbs Quick Reference: Difference between revisions

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{{WarningBox|text=On October 29th, 2018, The Qt Company announced that Qbs is [https://blog.qt.io/blog/2018/10/29/deprecation-of-qbs/ deprecated].}}


= Introduction =
== Introduction ==


Qbs is the next-generation build system "initially introduced in the Qt Labs Blog":https://blog.qt.io/blog/2012/02/15/introducing-qbs/. This page is intended as a quick guide to porting project files from qmake '''.pro syntax to'''.qbs. It is not intended to supplant the official documentation, rather to be a quick summary of the current status of qbs functionality with a focus on how to port from qmake.
Qbs is the next-generation build system "initially introduced in the [https://blog.qt.io/blog/2012/02/15/introducing-qbs/ Qt Labs Blog]. This page is intended as a quick guide to porting project files from qmake '''.pro''' syntax to '''.qbs'''. It is not intended to supplant the official documentation, rather to be a quick summary of the current status of qbs functionality with a focus on how to port from qmake.


Some things at the time of writing have no equivalent qbs syntax. Bugtracker links are included for missing functionality, where known. And finally this is based on my incomplete current understanding of qbs, so there may be errors or indeed things which have changed by the time you read this :)
Some things at the time of writing have no equivalent qbs syntax. Bugtracker links are included for missing functionality, where known.


= Qbs Manual =
== Qbs Manual ==


The full Qbs Manual is found at http://doc.qt.io/qbs
The full Qbs Manual is found at http://doc.qt.io/qbs


= qbs equivalents =
== Migrating from other build systems ==


== TEMPLATE = app ==
For up-to-date information, see:


Use Application or CppApplication as the product:
[http://doc-snapshots.qt.io/qbs/porting-to-qbs.html#migrating-from-qmake Migrating from qmake]


<code>CppApplication {<br /> name: &quot;helloworld&amp;quot;<br /> files: &quot;main.cpp&amp;quot;<br /> …<br />}<br /></code>
== .pro and .pri ==


This is roughly equivalent to:
The top-level .qbs file contains the "Project" definition. A project can contain multiple products, so you may find that multiple .pro files can be expressed in a single .qbs. The subdirs pattern will typically convert to a single .qbs containing references to multiple .qbs files. Each .qbs file would then define a single product or sub-project.


<code>Product {<br /> name: &quot;helloworld&amp;quot;<br /> type: &quot;application&amp;quot;<br /> files: &quot;main.cpp&amp;quot;<br /> Depends { name: &quot;cpp&amp;quot; }<br /> …<br />}<br /></code>
.qbs files can also be used like .pri files in that a top-level .qbs can include sections defined in another .qbs. For example:


except that in the first example, the type is &quot;applicationbundle&amp;quot; on OSX.
<code>
—CrazyProduct.qbs—
import qbs.base 1.0


== TEMPLATE = lib ==
Product {
  property string craziness: "low"
}


Use DynamicLibrary as the product:
—hellocrazyworld.qbs—
CrazyProduct {
  craziness: "enormous"
  name: "hellocrazyworld"
  // …
}
</code>


<code><br />DynamicLibrary {<br /> name: &quot;mydll&amp;quot;<br /> files: [&quot;stuff.cpp&amp;quot;]<br /> Depends { name: &quot;cpp&amp;quot; }<br /> …<br />}<br /></code>
.qbs files in the same directory as the top-level .qbs file are picked up automatically. Others must be explicitly imported and named using an "import … as …" statement:


== TARGET = myappname ==
<code>
import qbs.base 1.0
import "../CrazyProduct.qbs" as CrazyProduct
CrazyProduct {
craziness: "enormous"
name: "hellocrazyworld"
// …
}
</code>


Use the &quot;name&amp;quot; property, see the TEMPLATE example above.


== HEADERS, SOURCES, FORMS, RESOURCES ==
It is also possible pick groups of source files externally like with .pri files, by importing a .qbs with a Group defined in it and declaring this imported group inside the Product declaration.


Include in files section, eg
<code>
-- in external.qbs file--
import qbs
Group {
files:["file1.cpp", "file2.cpp"]
}
-- in product.qbs file--
import qbs
import "external.qbs" as SourceGroup
Product {
name: "SomeProduct"
SourceGroup {}
}
</code>
If opened with qtcreator, files from external.qbs will be visible in a group belonging to SomeProduct


<code>files: ['thing.h', 'thing.cpp', 'thing.ui', 'myapp.qrc']<br /></code>
== Conditionals ==


qbs will use file taggers to figure out what kind of file it is dealing with.
Instead of the qmake syntax of "windows { … }" or "macx:…", you specify a "condition" property in the relevant block. Conditionally-compiled files should be collected in a "Group" block, while platform-specific properties should go in a "Properties" block rather than being put in the main (outer) block:


== CONFIG ''= console
<code>
<br /><code>Application {<br /> name: &quot;helloworld&amp;quot;<br /> files: &quot;main.cpp&amp;quot;<br /> consoleApplication: true<br /> …<br />}<br /></code>
Group {
<br />h2. CONFIG''= designer_defines ==
condition: qbs.targetOS.contains("windows")
files: [
  "harddiskdeleter_win.cpp",
  "blowupmonitor_win.cpp",
  "setkeyboardonfire_win.cpp"
]
}


<code>DynamicLibrary {<br /> name: &quot;myplugin&amp;quot;<br /> files: [&quot;foo.cpp&amp;quot;, …]<br /> Depends { name: &quot;cpp&amp;quot; }<br /> cpp.defines: [&quot;QDESIGNER_EXPORT_WIDGETS&amp;quot;]<br /> …<br />}<br /></code>
Properties {
condition: qbs.targetOS.contains("linux")
cpp.defines: outer.concat(["USE_BUILTIN_DESTRUCTORS"])
}
</code>


== QT ''= modulename
See the DEFINES section above for important information about how conditionals and cpp.defines interact.
<br />Add an appropriate Depends section to the product. For example:
<br /><code>Product {<br /> Depends { name: &quot;Qt.core&amp;quot; }<br /> // …or…<br /> Depends { name: &quot;Qt&amp;quot;; submodules: [&quot;core&amp;quot;, &quot;gui&amp;quot;, &quot;network&amp;quot;] }<br />}<br /></code>
<br />Both forms are equivalent, the first form being quicker to type if you depend on just one module and the second more flexible if you have more complex dependencies.
<br />h2. DEFINES''= MACRO ==


Use the following: Note that in order to reference cpp.defines you must specify a dependency on the cpp module.<br /><code>Depends { name: 'cpp' }<br />…<br />cpp.defines: ['SUPPORT_COOL_STUFF']<br /></code>
== C++ compiler options ==


The cpp module might define default preprocessor macros. For example on Windows UNICODE is predefined.<br />These are stored in the property cpp.platformDefines.<br />To override these macros do:<br /><code>Product {<br /> Depends { name: 'cpp' }<br /> …<br /> cpp.platformDefines: ['MY_SPECIAL_DEFINE', 'UNICODE']<br /></code>
Here is a selection of options that are supported. The full list can be found in share/qbs/modules/cpp/CppModule.qbs in the qbs source tree, these are some of the more useful:


To add macros within a group, you need to use outer.concat rather than base.concat(), because you are adding additional macros to what is specified in the outer scope:
<code>
cpp.optimization: "none" // or "fast"
cpp.debugInformation: true
cpp.staticLibraries: "libraryName"
cpp.dynamicLibraries: "libraryName"
cpp.frameworks: "frameworkName"
cpp.precompiledHeader: "myheader.pch"
cpp.warningLevel: "all" // or "none", "default"
cpp.treatWarningsAsErrors: true
cpp.cxxLanguageVersion // E.g. "c++11"
</code>


<code>Product {<br /> Depends { name: 'cpp' }<br /> …<br /> cpp.defines: ['MACRO_EVERYWHERE'] // This is defined for all files in this product (unless a group overrides it!)<br /> Group {<br /> cpp.defines: outer.concat('MACRO_GROUP')<br /> files: groupFile.cpp<br /> // MACRO_GROUP is only defined in groupFile.cpp<br /> // MACRO_EVERYWHERE is also defined in groupFile.cpp because of the outer.concat<br /> }<br />}<br /></code>
Note that setting things like cflags directly is discouraged (because they are compiler-dependent), and higher-level alternatives like cpp.optimization: "fast" should be used if available.


cpp.defines statements inside a group only apply to the files in that group - therefore you cannot use a group to include a bunch of files and globally-visible macros - the macros must go in a Properties block at the same level as the group if they need to be visible to files outside the group:
== Installing files ==


<code>Product {<br /> Depends { name: 'cpp' }<br /> …<br /> Group {<br /> condition: supportFoobar === true<br /> files: fooFile.cpp<br /> }
Create a group containing the files, and set qbs.install and qbs.installDir:


property stringList commonDefines: [&quot;ONE&amp;quot;, &quot;TWO&amp;quot;]<br /> Properties {<br /> condition: supportFoobar === true<br /> cpp.defines: commonDefines.concat(&quot;FOOBAR_SUPPORTED&amp;quot;)<br /> }<br /> Properties {<br /> cpp.defines: commonDefines // else case for the Properties chain<br /> }<br />}<br /></code>
<code>
Group {
qbs.install: true
qbs.installDir: "lib/myproj/"
files: [
  "Menu.qml",
  "SomeImportantFile.bin"
]
}
</code>


== INCLUDEPATH ''= dir
For files generated by the build (e.g. an executable), you need to match them by their file tag:
<br /><code>cpp.includePaths: [ '..', 'some/other/dir']<code>
<code>
<br />h2. CONFIG <s>= Qt
Group {
<br />Just don't declare Qt as a dependency. Probably you'd want:
qbs.install: true
<br /></code>Depends { name: &quot;cpp&amp;quot; }</code>
qbs.installDir: "bin"
<br />h2. RC_FILE
fileTagsFilter: "application"
<br />Just add the file to the &quot;files&amp;quot; list.
}
<br />h2. QMAKE_INFO_PLIST
</code>
<br />Set the cpp.infoPlistFile property.
<br />h2. ICON,
<br />Not yet implemented. See &quot;QBS-73&amp;quot;:https://bugreports.qt.io/browse/QBS-73.
<br />h2. TEMPLATE = subdirs
<br />Inside a &quot;Project&amp;quot; item, use &quot;references&amp;quot;:
<br /><code>Project {<br /> references: [<br /> &quot;app/app.qbs&amp;quot;,<br /> &quot;lib/lib.qbs&amp;quot;<br /> ]<br />}<br /></code>
<br />h2. DESTDIR
<br />Use the destinationDirectory property:
<br /><code><br />DynamicLibrary {<br /> name: &quot;mydll&amp;quot;<br /> destinationDirectory: &quot;libDir&amp;quot;<br /> …<br />}<br /></code>
<br />h2. message(), warning(), error()
<br />You can use the JavaScript function print for printing messages and throw exceptions on the right hand side of property bindings.
<br /><code>Product {<br /> name: {<br /> print(&quot;—</s>&amp;gt; now evaluating the product name&amp;quot;);<br /> return &quot;theName&amp;quot;;<br /> }<br /> Depends {name: &quot;cpp&amp;quot;}<br /> cpp.includePath: {<br /> throw &quot;I don't know. Something bad happened.&quot;<br /> return [];<br /> }<br />}</code>


<br />h2. Others not mentioned above
By default, installation happens automatically when building. The default installation root is called
<br />Either I've missed them, or they're not yet implemented.
"install_root" and is located at the top level of the build directory. It can be overwritten by setting
<br />h1. .pro and .pri
the qbs.installRoot property on the command line.
<br />The top-level .qbs file contains the &quot;Project&amp;quot; definition. A project can contain multiple products, so you may find that multiple .pro files can be expressed in a single .qbs. The subdirs pattern will typically convert to a single .qbs containing references to multiple .qbs files. Each .qbs file would then define a single product or sub-project.
<br />.qbs files can also be used like .pri files in that a top-level .qbs can include sections defined in another .qbs. For example:
<br /><code><br /> —CrazyProduct.qbs—<br /> import qbs.base 1.0
<br /> Product {<br /> property string craziness: &quot;low&amp;quot;<br /> }
<br /> —hellocrazyworld.qbs—<br /> CrazyProduct {<br /> craziness: &quot;enormous&amp;quot;<br /> name: &quot;hellocrazyworld&amp;quot;<br /> // …<br /> }<br /></code>
<br />.qbs files in the same directory as the top-level .qbs file are picked up automatically. Others must be explicitly imported and named using an &quot;import … as …&quot; statement:
<br /><code><br />import qbs.base 1.0<br />import &quot;../CrazyProduct.qbs&amp;quot; as CrazyProduct<br />CrazyProduct {<br /> craziness: &quot;enormous&amp;quot;<br /> name: &quot;hellocrazyworld&amp;quot;<br /> // …<br />}<br /></code>
<br />h1. Conditionals
<br />Instead of the qmake syntax of &quot;windows { … }&quot; or &quot;macx:…&quot;, you specify a &quot;condition&amp;quot; property in the relevant block. Conditionally-compiled files should be collected in a &quot;Group&amp;quot; block, while platform-specific properties should go in a &quot;Properties&amp;quot; block rather than being put in the main (outer) block:
<br /><code><br />Group {<br /> condition: qbs.targetOS == &quot;windows&amp;quot;<br /> files: [<br /> &quot;harddiskdeleter_win.cpp&amp;quot;,<br /> &quot;blowupmonitor_win.cpp&amp;quot;,<br /> &quot;setkeyboardonfire_win.cpp&amp;quot;<br /> ]<br />}
<br />Properties {<br /> condition: qbs.targetOS == &quot;linux&amp;quot;<br /> cpp.defines: outer.concat([ &quot;USE_BUILTIN_DESTRUCTORS&amp;quot;])<br />}<br /></code>
<br />See the DEFINES section above for important information about how conditionals and cpp.defines interact.
<br />h1. C''+ compiler options ==


Here is a selection of options that are supported. The full list can be found in share/qbs/modules/cpp/CppModule.qbs in the qbs source tree, these are some of the more useful:
== Command-line examples ==


<code><br />cpp.optimization: &quot;none&amp;quot; // or &quot;fast&amp;quot;<br />cpp.debugInformation: true<br />cpp.staticLibraries: &quot;libraryName&amp;quot;<br />cpp.dynamicLibraries: &quot;libraryName&amp;quot;<br />cpp.frameworks: &quot;osxFrameworkName&amp;quot;<br />cpp.precompiledHeader: &quot;myheader.pch&amp;quot;<br />cpp.warningLevel: &quot;all&amp;quot; // or &quot;none&amp;quot;, &quot;default&amp;quot;<br />cpp.treatWarningsAsErrors: true<br /></code>
64-bit:
<code>qbs -f /path/to/project.qbs --products productname qbs.architecture:x86_64
</code>


Note that setting things like cflags directly is discouraged (because they are compiler-dependent), and higher-level alternatives like cpp.optimization: &quot;fast&amp;quot; should be used if available.
== "Magic" variables ==


= Installing files =
Variables defined in various scopes, which may not be obvious:
 
Create a group containing the files, and set qbs.install and qbs.installDir:


<code><br />Group {<br /> qbs.install: true<br /> qbs.installDir: &quot;lib/myproj/&amp;quot;<br /> files: [<br /> &quot;Menu.qml&amp;quot;,<br /> &quot;SomeImportantFile.bin&amp;quot;<br /> ]<br />}<br /></code>
=== qbs ===


For files generated by the build (e.g. an executable), you need to match them by their file tag:<br /><code><br />Group {<br /> qbs.install: true<br /> qbs.installDir: &quot;bin&amp;quot;<br /> fileTagsFilter: &quot;application&amp;quot;<br />}<br /></code>
This has lots of useful things in, such as: targetOS ("windows", "linux", "darwin", …); buildVariant ("debug", "release"); architecture ("x86", "x86_64", …)


The installation happens by invoking the &quot;qbs install&amp;quot; command:<br /><code><br />$ qbs install —install-root /tmp/myProject<br /></code>
=== project ===


= Command-line examples =
Valid anywhere in your project, needed to refer to project properties from within a product:


64-bit:<br /><code>qbs <s>f /path/to/project.qbs —products productname qbs.architecture:x86_64<br /></code>
<code>Project {
<br />h1. &quot;Magic&amp;quot; variables
property string version: "1.0"
<br />Variables defined in various scopes, which may not be obvious:
<br />h2. qbs
<br />This has lots of useful things in, such as: targetOS (&quot;windows&amp;quot;, &quot;linux&amp;quot;, &quot;macx&amp;quot;, …); buildVariant (&quot;debug&amp;quot;, &quot;release&amp;quot;); architecture (&quot;x86&amp;quot;, &quot;x86_64&amp;quot;, …)
<br />h2. project
<br />Valid anywhere in your project, needed to refer to project properties from within a product:
<br /><code>Project {<br /> property string version: &quot;1.0&amp;quot;
<br /> Product {<br /> cpp.defines: [&quot;PROJECT_VERSION=&quot; + project.version]<br /> }<br />}<br /></code>
<br />h2. buildDirectory
<br />The top-level build directory. By default will be a subdirectory in the directory where you invoked qbs from, whose name is derived from the current profile.
<br />h2. Module names
<br />Modules that are declared as dependencies can be referred to by their name and their properties accessed</s> for example:


<code>Product {<br /> Depends { name: &quot;Qt.quick&amp;quot; }<br /> Qt.quick.qmlDebugging: false<br />}<br /></code>
Product {
  cpp.defines: ["PROJECT_VERSION=" + project.version]
}
}
</code>


== Inside custom javascript ==
=== buildDirectory ===


Generally when writing custom JavaScript logic, things are referenced through the top-level &quot;product&amp;quot; variable. In particular, to get the product's value of the property &quot;baz&amp;quot; of a module &quot;foo&amp;quot;, use product.moduleProperty(&quot;foo&amp;quot;, &quot;baz&amp;quot;). For list values that get automatically combined, like includePaths, use product.moduleProperties(&quot;foo&amp;quot;, &quot;baz&amp;quot;).
The top-level build directory. By default will be a subdirectory in the directory where you invoked qbs from, whose name is derived from the current profile.
It can also be explicitly specified via the -d option.


<code>Group {<br /> condition: qbs.targetOS === &quot;windows&amp;quot;<br /> files: [ &quot;hcf.cpp&amp;quot; ]<br />}<br /></code>
=== Module names ===


and
Modules that are declared as dependencies can be referred to by their name and their properties accessed. For example:


<code>Group {<br /> files: {<br /> if (product.moduleProperty(&quot;qbs&amp;quot;, &quot;targetOS&amp;quot;) === &quot;windows&amp;quot;) {<br /> return [ &quot;hcf.cpp&amp;quot; ];<br /> } else {<br /> return [];<br /> }<br /> }<br />}
<code>Product {
Depends { name: "Qt.quick" }
Qt.quick.qmlDebugging: false
}
</code>

Revision as of 15:20, 30 October 2018

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On October 29th, 2018, The Qt Company announced that Qbs is deprecated.

Introduction

Qbs is the next-generation build system "initially introduced in the Qt Labs Blog. This page is intended as a quick guide to porting project files from qmake .pro syntax to .qbs. It is not intended to supplant the official documentation, rather to be a quick summary of the current status of qbs functionality with a focus on how to port from qmake.

Some things at the time of writing have no equivalent qbs syntax. Bugtracker links are included for missing functionality, where known.

Qbs Manual

The full Qbs Manual is found at http://doc.qt.io/qbs

Migrating from other build systems

For up-to-date information, see:

Migrating from qmake

.pro and .pri

The top-level .qbs file contains the "Project" definition. A project can contain multiple products, so you may find that multiple .pro files can be expressed in a single .qbs. The subdirs pattern will typically convert to a single .qbs containing references to multiple .qbs files. Each .qbs file would then define a single product or sub-project.

.qbs files can also be used like .pri files in that a top-level .qbs can include sections defined in another .qbs. For example:

 CrazyProduct.qbs
 import qbs.base 1.0

 Product {
  property string craziness: "low"
 }

 hellocrazyworld.qbs
 CrazyProduct {
  craziness: "enormous"
  name: "hellocrazyworld"
  // …
 }

.qbs files in the same directory as the top-level .qbs file are picked up automatically. Others must be explicitly imported and named using an "import … as …" statement:

import qbs.base 1.0
import "../CrazyProduct.qbs" as CrazyProduct
CrazyProduct {
 craziness: "enormous"
 name: "hellocrazyworld"
 // …
}


It is also possible pick groups of source files externally like with .pri files, by importing a .qbs with a Group defined in it and declaring this imported group inside the Product declaration.

-- in external.qbs file--
import qbs
Group {
 files:["file1.cpp", "file2.cpp"]
}
-- in product.qbs file--
import qbs
import "external.qbs" as SourceGroup
Product {
 name: "SomeProduct"
 SourceGroup {}
}

If opened with qtcreator, files from external.qbs will be visible in a group belonging to SomeProduct

Conditionals

Instead of the qmake syntax of "windows { … }" or "macx:…", you specify a "condition" property in the relevant block. Conditionally-compiled files should be collected in a "Group" block, while platform-specific properties should go in a "Properties" block rather than being put in the main (outer) block:

Group {
 condition: qbs.targetOS.contains("windows")
 files: [
  "harddiskdeleter_win.cpp",
  "blowupmonitor_win.cpp",
  "setkeyboardonfire_win.cpp"
 ]
}

Properties {
 condition: qbs.targetOS.contains("linux")
 cpp.defines: outer.concat(["USE_BUILTIN_DESTRUCTORS"])
}

See the DEFINES section above for important information about how conditionals and cpp.defines interact.

C++ compiler options

Here is a selection of options that are supported. The full list can be found in share/qbs/modules/cpp/CppModule.qbs in the qbs source tree, these are some of the more useful:

cpp.optimization: "none" // or "fast"
cpp.debugInformation: true
cpp.staticLibraries: "libraryName"
cpp.dynamicLibraries: "libraryName"
cpp.frameworks: "frameworkName"
cpp.precompiledHeader: "myheader.pch"
cpp.warningLevel: "all" // or "none", "default"
cpp.treatWarningsAsErrors: true
cpp.cxxLanguageVersion // E.g. "c++11"

Note that setting things like cflags directly is discouraged (because they are compiler-dependent), and higher-level alternatives like cpp.optimization: "fast" should be used if available.

Installing files

Create a group containing the files, and set qbs.install and qbs.installDir:

Group {
 qbs.install: true
 qbs.installDir: "lib/myproj/"
 files: [
  "Menu.qml",
  "SomeImportantFile.bin"
 ]
}

For files generated by the build (e.g. an executable), you need to match them by their file tag:

Group {
 qbs.install: true
 qbs.installDir: "bin"
 fileTagsFilter: "application"
}

By default, installation happens automatically when building. The default installation root is called "install_root" and is located at the top level of the build directory. It can be overwritten by setting the qbs.installRoot property on the command line.

Command-line examples

64-bit:

qbs -f /path/to/project.qbs --products productname qbs.architecture:x86_64

"Magic" variables

Variables defined in various scopes, which may not be obvious:

qbs

This has lots of useful things in, such as: targetOS ("windows", "linux", "darwin", …); buildVariant ("debug", "release"); architecture ("x86", "x86_64", …)

project

Valid anywhere in your project, needed to refer to project properties from within a product:

Project {
 property string version: "1.0"

 Product {
  cpp.defines: ["PROJECT_VERSION=" + project.version]
 }
}

buildDirectory

The top-level build directory. By default will be a subdirectory in the directory where you invoked qbs from, whose name is derived from the current profile. It can also be explicitly specified via the -d option.

Module names

Modules that are declared as dependencies can be referred to by their name and their properties accessed. For example:

Product {
 Depends { name: "Qt.quick" }
 Qt.quick.qmlDebugging: false
}