Qt-contributors-summit-2013-OpenGL: Difference between revisions

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*** Samplers
*** Samplers
** Extending QOpenGLFramebufferObject
** Extending QOpenGLFramebufferObject
*** Access the color[i] attachment i>0
*** Access the color[i] attachment i>0
*** Access the depth+stencil attachments
*** Access the depth+stencil attachments
** Image Formats
** Image Formats
** Transform feedback
** Transform feedback
** Uniform Buffers & Shader Storage Buffers
** Uniform Buffers & Shader Storage Buffers
** GL debug labels (QObject name?)
** GL debug labels (QObject name?)
** Occlusion queries
** Occlusion queries
** Shader pipeline objects (mix ‘n match shaders)
** Shader pipeline objects (mix ‘n match shaders)
** ?
** ?
* Moving <span class="caps">QGLW</span>idget -&gt; QOpenGLWidget in QtWidgets
* Moving <span class="caps">QGLW</span>idget -> QOpenGLWidget in QtWidgets
** What’s left in QtOpenGL? =&gt; Deprecating QtOpenGL
** What’s left in QtOpenGL? => Deprecating QtOpenGL
** How would it work with <span class="caps">QGV</span>
** How would it work with <span class="caps">QGV</span>
* Text rendering
* Text rendering
** On textures?
** On textures?
** distance field generator in QtQuick =&gt; move to QtGui?
** distance field generator in QtQuick => move to QtGui?
* Adopt a native GL context
* Adopt a native GL context
* Driving animations from an OpenGL thread
* Driving animations from an OpenGL thread
* Qt3D 2.0
* Qt3D 2.0

Revision as of 17:40, 12 March 2015

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Ideas for kicking off discussion

  • New OpenGL enablers:
    • Textures
      • Samplers
    • Extending QOpenGLFramebufferObject
      • Access the color[i] attachment i>0
      • Access the depth+stencil attachments
    • Image Formats
    • Transform feedback
    • Uniform Buffers & Shader Storage Buffers
    • GL debug labels (QObject name?)
    • Occlusion queries
    • Shader pipeline objects (mix ‘n match shaders)
    • ?
  • Moving QGLWidget -> QOpenGLWidget in QtWidgets
    • What’s left in QtOpenGL? => Deprecating QtOpenGL
    • How would it work with QGV
  • Text rendering
    • On textures?
    • distance field generator in QtQuick => move to QtGui?
  • Adopt a native GL context
  • Driving animations from an OpenGL thread
  • Qt3D 2.0