Qt3D Renderer Aspect: Difference between revisions

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=Qt3D Renderer Aspect=


==The Renderer Aspect==


The Renderer Aspect is responsible for the OpenGL rendering of Meshes and 3D scenes using the most optimized OpenGL version for a given <span class="caps">GPU</span>.
[[Category:Developing_with_Qt::Qt3D]]


===[[Qt3D Renderer Elements]]===


Lists all the elements that are used to build a 3D scene.
== The Renderer Aspect ==


===[[Qt3D Renderer Scene Update Strategy]]===
The Renderer Aspect is responsible for the OpenGL rendering of Meshes and 3D scenes using the most optimized OpenGL version for a given GPU.


Explains how a backend SceneGraph tree is built from the scene tree to handle updates.
=== [[Qt3D_Renderer_Elements | Qt3D Renderer Elements]] ===


===[[Qt3D Renderer Submission]]===
Lists all the elements that are used to build a 3D scene.


Explains how the actual OpenGL rendering is performed.
=== [[Qt3D_Renderer_Scene_Update_Strategy | Qt3D Renderer Scene Update Strategy]] ===


===Categories:===
Explains how a backend SceneGraph tree is built from the scene tree to handle updates.


* [[:Category:Developing with Qt|Developing_with_Qt]]
=== [[Qt3D_Renderer_Submission | Qt3D Renderer Submission]] ===
** [[:Category:Developing with Qt::Qt3D|Qt3D]]

Latest revision as of 08:20, 30 March 2015


The Renderer Aspect

The Renderer Aspect is responsible for the OpenGL rendering of Meshes and 3D scenes using the most optimized OpenGL version for a given GPU.

Qt3D Renderer Elements

Lists all the elements that are used to build a 3D scene.

Qt3D Renderer Scene Update Strategy

Explains how a backend SceneGraph tree is built from the scene tree to handle updates.

Qt3D Renderer Submission