Qt3D Renderer Aspect: Difference between revisions

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[[Category:Developing_with_Qt::Qt3D]]<br />[toc align_right=&quot;yes&amp;quot; depth=&quot;3&amp;quot;]


= Qt3D Renderer Aspect =
 
[[Category:Developing_with_Qt::Qt3D]]
 


== The Renderer Aspect ==
== The Renderer Aspect ==

Latest revision as of 08:20, 30 March 2015


The Renderer Aspect

The Renderer Aspect is responsible for the OpenGL rendering of Meshes and 3D scenes using the most optimized OpenGL version for a given GPU.

Qt3D Renderer Elements

Lists all the elements that are used to build a 3D scene.

Qt3D Renderer Scene Update Strategy

Explains how a backend SceneGraph tree is built from the scene tree to handle updates.

Qt3D Renderer Submission