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=Qt3D Renderer Aspect=
[[Category:Developing_with_Qt::Qt3D]]<br />[toc align_right=&quot;yes&amp;quot; depth=&quot;3&amp;quot;]


==The Renderer Aspect==
= Qt3D Renderer Aspect =


The Renderer Aspect is responsible for the OpenGL rendering of Meshes and 3D scenes using the most optimized OpenGL version for a given <span class="caps">GPU</span>.
== The Renderer Aspect ==


===[[Qt3D Renderer Elements]]===
The Renderer Aspect is responsible for the OpenGL rendering of Meshes and 3D scenes using the most optimized OpenGL version for a given GPU.
 
=== [[Qt3D_Renderer_Elements | Qt3D Renderer Elements]] ===


Lists all the elements that are used to build a 3D scene.
Lists all the elements that are used to build a 3D scene.


===[[Qt3D Renderer Scene Update Strategy]]===
=== [[Qt3D_Renderer_Scene_Update_Strategy | Qt3D Renderer Scene Update Strategy]] ===


Explains how a backend SceneGraph tree is built from the scene tree to handle updates.
Explains how a backend SceneGraph tree is built from the scene tree to handle updates.


===[[Qt3D Renderer Submission]]===
=== [[Qt3D_Renderer_Submission | Qt3D Renderer Submission]] ===
 
Explains how the actual OpenGL rendering is performed.
 
===Categories:===
 
* [[:Category:Developing with Qt|Developing_with_Qt]]
** [[:Category:Developing with Qt::Qt3D|Qt3D]]

Revision as of 10:04, 24 February 2015


[toc align_right="yes&quot; depth="3&quot;]

Qt3D Renderer Aspect

The Renderer Aspect

The Renderer Aspect is responsible for the OpenGL rendering of Meshes and 3D scenes using the most optimized OpenGL version for a given GPU.

Qt3D Renderer Elements

Lists all the elements that are used to build a 3D scene.

Qt3D Renderer Scene Update Strategy

Explains how a backend SceneGraph tree is built from the scene tree to handle updates.

Qt3D Renderer Submission