Qt3D Renderer Aspect: Difference between revisions

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[[Category:Developing_with_Qt::Qt3D]]
[[Category:Developing_with_Qt::Qt3D]]
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= Qt3D Renderer Aspect =


== The Renderer Aspect ==
== The Renderer Aspect ==

Latest revision as of 08:20, 30 March 2015


The Renderer Aspect

The Renderer Aspect is responsible for the OpenGL rendering of Meshes and 3D scenes using the most optimized OpenGL version for a given GPU.

Qt3D Renderer Elements

Lists all the elements that are used to build a 3D scene.

Qt3D Renderer Scene Update Strategy

Explains how a backend SceneGraph tree is built from the scene tree to handle updates.

Qt3D Renderer Submission