QtOpenGL in Use: Difference between revisions
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[[Category:Developing with Qt]] | [[Category:Developing with Qt]] | ||
As shown by the Dreamworks keynote at the 2010 Qt Developer Days, Qt is a popular framework for OpenGL applications. This page gathers together references to applications and stories where Qt and OpenGL are used together. (Some of cases are also documented in [http://qt. | As shown by the Dreamworks keynote at the 2010 Qt Developer Days, Qt is a popular framework for OpenGL applications. This page gathers together references to applications and stories where Qt and OpenGL are used together. (Some of cases are also documented in [http://www.qt.io/qt-in-use/ Qt in Use pages], but this page strives to be (possibly) more comprehensive and community-contributed resource.) | ||
== Applications == | == Applications == | ||
* [http://cas-robotics.svn.sourceforge.net/viewvc/cas-robotics/CasPlanner/ CasPlanner] | * [http://cas-robotics.svn.sourceforge.net/viewvc/cas-robotics/CasPlanner/ CasPlanner] | ||
* [http://www.daz3d.com/ DAZ 3D] | * [http://www.daz3d.com/ DAZ 3D] | ||
* [http://usa.autodesk.com/adsk/servlet/pc/index?id=13577897&siteID=123112 Maya 2011] | * [http://usa.autodesk.com/adsk/servlet/pc/index?id=13577897&siteID=123112 Maya 2011] | ||
* Next Limit Technologies | * Next Limit Technologies | ||
** [http://www.realflow.com/ RealFlow] | ** [http://www.realflow.com/ RealFlow] | ||
** [http://www.maxwellrender.com/ Maxwell Render] | ** [http://www.maxwellrender.com/ Maxwell Render] | ||
* [http://www.thefoundry.co.uk/products/nuke/ Nuke] | * [http://www.thefoundry.co.uk/products/nuke/ Nuke] | ||
* [http://code.google.com/p/vexx/ Synapse] | * [http://code.google.com/p/vexx/ Synapse] | ||
* [http://www.bisque.com/theskyx TheSky] | * [http://www.bisque.com/theskyx TheSky] | ||
Revision as of 12:45, 24 March 2016
As shown by the Dreamworks keynote at the 2010 Qt Developer Days, Qt is a popular framework for OpenGL applications. This page gathers together references to applications and stories where Qt and OpenGL are used together. (Some of cases are also documented in Qt in Use pages, but this page strives to be (possibly) more comprehensive and community-contributed resource.)