QtWebSockets: Difference between revisions

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'''English'''
'''English'''
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| [[:QtAudio3D_Bulgarian|Български]]
| [[:QtAudio3D_Bulgarian|Български]]


[toc align_right="yes" depth="3"]


= QtWebSockets =


== News ==
== News ==


Public mirror on "Gitorious": https://qt.gitorious.org/qt/qtwebsockets
Public mirror at http://code.qt.io/cgit/qt/qtwebsockets.git/tree/


== Brief description ==
== Brief description ==
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== History ==
== History ==


The development and code review takes place through "Gerrit":http://wiki.qt.io/Setting_up_Gerrit. A Qt Developer account must be created for anyone in order to be able to contribute to the project.
The development and code review takes place through [http://wiki.qt.io/Setting_up_Gerrit Gerrit]. A Qt Developer account must be created for anyone in order to be able to contribute to the project.


More information about the registration process and development in general can be found on the following site:
More information about the registration process and development in general can be found on the following site:
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The QtWebSockets module has support for the following operating systems:
The QtWebSockets module has support for the following operating systems:


{background:#009900}. |''. Operating system |''. Support state |_. Note
{| class="wikitable"
|
!Operating system  
!Support state  
!Note
|-
|Windows 7/8
|Windows 7/8
|YES
|YES
|Full support
|Full support
|
|-
|Windows CE
|Windows CE
|YES
|YES
|Tested through the Qt CI platform
|Tested through the Qt CI platform
|
|-
|Gnu/Linux
|Gnu/Linux
|YES
|YES
|Full support
|Full support
|
|-
|MacOSX
|MacOSX
|YES
|YES
|Full support
|Full support
|
|-
| Android
| Android
| YES
| YES
| Tested through the Qt CI platform
| Tested through the Qt CI platform
|
|-
| IOS
| IOS
| YES
| YES
| Tested through the Qt CI platform
| Tested through the Qt CI platform
|
|-
|Others Unix
|Others Unix
|YES
|YES
|All POSIX-compatible
|All POSIX-compatible
|
|}


Note:
Note:
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== Getting the source code ==
== Getting the source code ==


In order to get get the source code, you need to register to get a Qt Developer account. Moreover, you need to set that account up for Gerrit usage (see "Setting up Gerrit":http://wiki.qt.io/Setting_up_Gerrit).
In order to get get the source code, you need to register to get a Qt Developer account. Moreover, you need to set that account up for Gerrit usage (see [http://wiki.qt.io/Setting_up_Gerrit Setting up Gerrit]).


You can then check out the repository using git, like this:
You can then check out the repository using git, like this:


<code>git clone ssh://<username>@codereview.qt.io:29418/qt/qtwebsockets.git<code>
<code>git clone ssh://<username>@codereview.qt.io:29418/qt/qtwebsockets.git</code>


<username>: the Gerrit user identifier
<username>: the Gerrit user identifier

Latest revision as of 10:09, 9 April 2015

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News

Public mirror at http://code.qt.io/cgit/qt/qtwebsockets.git/tree/

Brief description

The QtWebSockets module is an add-on for the Qt5 library,.

History

The development and code review takes place through Gerrit. A Qt Developer account must be created for anyone in order to be able to contribute to the project.

More information about the registration process and development in general can be found on the following site: http://wiki.qt.io/Code_Reviews

Functionality

The QtWebSockets module has support for the following operating systems:

Operating system Support state Note
Windows 7/8 YES Full support
Windows CE YES Tested through the Qt CI platform
Gnu/Linux YES Full support
MacOSX YES Full support
Android YES Tested through the Qt CI platform
IOS YES Tested through the Qt CI platform
Others Unix YES All POSIX-compatible

Note:

(*) -

Getting the source code

In order to get get the source code, you need to register to get a Qt Developer account. Moreover, you need to set that account up for Gerrit usage (see Setting up Gerrit).

You can then check out the repository using git, like this:

git clone ssh://<username>@codereview.qt.io:29418/qt/qtwebsockets.git

<username>: the Gerrit user identifier

Building and Installing

Using

Known Issues

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