Qt contributors summit 2018 Program: Difference between revisions

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Topics in QtCore
Topics in QtCore
=== Graphics Vision 2020 ===
''Laszlo Agocs, Andy Nichols & others''
Towards a unified 2D-3D world. Let's discuss the direction for Qt Quick, the scenegraph, Qt 3D Studio with Qt 3D underneath, and the related tools like Qt 3D Studio and Qt Design Studio.
=== Qt 3D Studio Runtime and APIs, 2.0 and beyond ===
''Laszlo Agocs''
As a continuation to the Graphics Vision session, let's take a look at what ships in Qt 3D Studio 2.0 when it comes to C++ and QML APIs, and how these could evolve in the future.

Revision as of 12:03, 24 May 2018

Back to Qt contributors summit 2018

Table of topics

Please add a longer session description with topic owner in the lower part of the page!

Day 1

Time Room 1 Room 2 Room 3
9:00 - 10:00 Keynote: Path towards Qt 6 ---- ----
10:00 - 11:00 A B C
11:00 - 12:00 A B C
12:00 - 13:00 Lunch
13:00 - 14:00 Plenary session: Graphics vision 2020 ---- ----
14:00 - 15:00 Qt 3D Studio Runtime and APIs, 2.0 and beyond B C
15:00 - 16:00 A B C
16:00 - 17:00 Plenary session: Overview of Qt 6 changes ---- ----

Day 2

Time Room 1 Room 2 Room 3
9:00 - 10:00 Plenary session: Leveraging C++17 ---- ----
10:00 - 11:00 A B C
11:00 - 12:00 A B C
12:00 - 13:00 Lunch
13:00 - 14:00 Plenary session: Topic? ---- ----
14:00 - 15:00 A B C
15:00 - 16:00 A B C
16:00 - 17:00 Final session: Conclusions ---- ----

Session descriptions

QtCore (example)

Thiago Macieira

Topics in QtCore

Graphics Vision 2020

Laszlo Agocs, Andy Nichols & others

Towards a unified 2D-3D world. Let's discuss the direction for Qt Quick, the scenegraph, Qt 3D Studio with Qt 3D underneath, and the related tools like Qt 3D Studio and Qt Design Studio.

Qt 3D Studio Runtime and APIs, 2.0 and beyond

Laszlo Agocs

As a continuation to the Graphics Vision session, let's take a look at what ships in Qt 3D Studio 2.0 when it comes to C++ and QML APIs, and how these could evolve in the future.