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- 1 What is QtWayland?
- 2 Where can I find the code for QtWayland?
- 3 How do I build QtWayland?
- 4 How do I use QtWayland?
What is QtWayland?
QtWayland is a Qt 5 module that wraps the functionality of Wayland. QtWayland is separated into a client and server side. The client side is the wayland platform plugin, and provides a way to run Qt applications as Wayland clients. The server side is the QtCompositor API, and allows users to write their own Wayland compositors.
What is Wayland
Wayland is a protocol for a compositor to talk to its clients as well as a C library implementation of that protocol. For more detailed information you should visit the Wayland project homepage
Where can I find the code for QtWayland?
How do I build QtWayland?
Desktop build instructions
Ubuntu 14.04 contains all necessary dependencies, so it is no longer necessary to build Wayland yourself. The old instructions are available below.
The following packages are required (list may be incomplete)
qtbase needs to be configured with OpenGL ES2
configure -developer-build -opengl es2 [...]
The compositor API is still experimental, and not built by default. To enable it, add wayland-compositor to the configuration:
cd qtwayland qmake CONFIG+=wayland-compositor
Setup build environment Ubuntu 12.04
The first step is to start with a reasonably modern Linux distribution. I use Ubuntu 12.04, so anything newer is just gravy. The following instructions are based off of the tips on: http://wayland.freedesktop.org/building.html
The first thing I do is start by creating an install directory for my Wayland dependencies and create an environment file to source:
So if I wanted to install my Wayland dependencies into the folder $HOME/Apps/Wayland I would create the folder, and then create the file:
#wayland.sourceme WLD=$HOME/Apps/Wayland # change this to another location if you prefer LD_LIBRARY_PATH=$WLD/lib PKG_CONFIG_PATH=$WLD/lib/pkgconfig/:$WLD/share/pkgconfig/ ACLOCAL="aclocal -I $WLD/share/aclocal" PATH=$WLD/bin:$PATH XDG_RUNTIME_DIR=/tmp export WLD LD_LIBRARY_PATH PKG_CONFIG_PATH ACLOCAL PATH XDG_RUNTIME_DIR
So then source that file to set up your work environment:
Most of the dependencies you need are released, but not yet available in the latest Linux distributions, so you will need to build them. Here are the instructions for each in the order that they need to be built:
git clone git://anongit.freedesktop.org/wayland/wayland cd wayland #this prevents autogen.sh to fail while testing for exiting folders mkdir -p $WLD/share/aclocal ./autogen.sh —prefix=$WLD make make install
git clone git://anongit.freedesktop.org/git/mesa/drm cd drm ./autogen.sh —prefix=$WLD make && make install
git clone git://anongit.freedesktop.org/mesa/mesa cd mesa ./autogen.sh —prefix=$WLD —enable-gles2 —disable-gallium-egl \ —with-egl-platforms=x11,wayland,drm —enable-gbm —enable-shared-glapi \ —with-gallium-drivers=r300,r600,swrast,nouveau make && make install
git clone git://people.freedesktop.org/xorg/lib/libxkbcommon.git cd libxkbcommon/ ./autogen.sh —prefix=$WLD —with-xkb-config-root=/usr/share/X11/xkb make && make install
git clone git://anongit.freedesktop.org/wayland/weston cd weston ./autogen.sh —prefix=$WLD make make install -k
Currently, you need to build the latest Qt (stable branch) (see http://lists.qt-project.org/pipermail/development/2013-December/014789.html ) WITHOUT using the wayland.sourceme environment. The modules you need at the very least are:
If you face linker errors related to libGL and undefined references, it may be necessary to compile Qt5 and link it with the self compiled mesa. Maybe due to the way that mesa was compiled and installed, the configure script will require to explicitly define the version of OpenGL to be used with: ./configure -opengl es2
Building the QtWayland module
Once you have a working build of Qt 5, then pull down the latest QtWayland module code and configure with "qmake" this time using the wayland.sourceme environment. Make sure that you use the version of qmake that you get with Qt 5 here. This will make sure that the Wayland platform plugin and QtCompositor API are build using your special versions of OpenGL and Wayland.
source ~/Apps/Wayland/wayland.sourceme git clone git://code.qt.io/qt/qtwayland.git cd qtwayland qmake make make install
Raspberry Pi build instructions
How do I use QtWayland?
Run Qt applications as Wayland clients
When you build the QtWayland module, you should get a new platform plugin for wayland. To use it you must first already have a Wayland compositor running. This could be either the Weston reference compositor provided by the Wayland project, or a Qt example compositor provided by QtWayland. Regardless the only thing you need to do as an application developer to run your GUI application as a wayland client is:
source~/Apps/Wayland/wayland.sourceme ./application -platform wayland
Create and Run your own Wayland Compositor with Qt5
Running example compositors
The QtWayland module provides a couple of example compositors that demonstrate how the QtCompositor API works. These are built in the examples folder of the QtWayland module if you add "wayland-compositor" to the CONFIG variable when starting qmake, as in :
These examples represent the server side of Wayland, so they do not use the wayland platform plugin, but rather whatever platform you need to run on. Generally this is going to be either eglfs, kms, or if you want to run in X11 xcb.
If you wanted to run the qml-compositor in X11 you would run the following:
source ~/Apps/Wayland/wayland.sourceme cd qtwayland/examples/qml-compositor ./qml-compositor -platform xcb
And now that you have a Wayland compositor running, you can connect and display Wayland clients.
Creating your own compositor
The API to create a Wayland compositor and control associated events (e.g. a new client connected) is exposed through the QtWayland class WaylandCompositor. Its constructor expects as the primary parameter a pointer to a QWindow object, which allows some flexibility when implementing your compositor.
Thanks to this, there are 3 different approaches while implementing a compositor:
- QWindow based: the instance will be used to setup the WaylandCompositor object.
- QWidget based: in this case, the base widget window handle will be used.
- QML based: your C++ application will use a QQuickView object to setup the WaylandCompositor. At the time of writing, there is no way to create a compositor using only QML.
WaylandCompositor is a pure abstract virtual class, which means that it is not possible to create instances of it. A common pattern while implementing a compositor is inherit from WaylandCompositor and implement the function method *void surfaceCreated(WaylandSurface surface).
This method will be executed every time a new client connects (i.e. an application was started and requests the services of the compositor), being represented as a WaylandSurface object. There are some signals that this object can generate and must be treated by the compositor, namely:
- mapped(): emitted when the client has connected to the compositor.
- damaged(): TODO
- destroyed(): emitted when the client quits (i.e. the application has exited)
- unmapped(): TODO
- extendedSurfaceReady(): TODO
The project file will need to use the compositor module (i.e. add in the .pro file QT += compositor). It is interesting to comment that at time of writing, there are some QML related APIs only available by adding a define in the project file (i.e. DEFINES += QT_COMPOSITOR_QUICK).