Using-QOpenGLFunctions-and-QOpenGLContext: Difference between revisions
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{{Cleanup | reason=Auto-imported from ExpressionEngine.}} | {{Cleanup | reason=Auto-imported from ExpressionEngine.}} | ||
[[Category:3D]] | |||
This simple examle demonstrates to using QOpenGLFunctions and QOpenGLContext. | This simple examle demonstrates to using QOpenGLFunctions and QOpenGLContext. | ||
Line 41: | Line 42: | ||
case QEvent::Close: | case QEvent::Close: | ||
glDisableVertexAttribArray(0); | glDisableVertexAttribArray(0); | ||
glDeleteBuffers(1, & | glDeleteBuffers(1, &buffer1); | ||
glDeleteVertexArrays(1, & | glDeleteVertexArrays(1, &VertexArrayID); | ||
glDeleteProgram(ProgramID); | glDeleteProgram(ProgramID); | ||
return QWindow::event(event); | return QWindow::event(event); | ||
case QEvent::Resize: | case QEvent::Resize: | ||
if(isWindowInitialized & | if(isWindowInitialized && isGLInitialized)glViewport(0,0,width(),height()); | ||
return QWindow::event(event); | return QWindow::event(event); | ||
default: | default: | ||
Line 93: | Line 94: | ||
const char* fs="#version 330 coren out vec3 color; void main(){ color = vec3(1,0,0);}"; | const char* fs="#version 330 coren out vec3 color; void main(){ color = vec3(1,0,0);}"; | ||
glShaderSource(vsID, 1, & | glShaderSource(vsID, 1, &vs , NULL); | ||
glCompileShader(vsID); | glCompileShader(vsID); | ||
GLint isCompiled = 0; | GLint isCompiled = 0; | ||
glGetShaderiv(vsID, GL_COMPILE_STATUS, & | glGetShaderiv(vsID, GL_COMPILE_STATUS, &isCompiled); | ||
if(isCompiled == GL_FALSE){ | if(isCompiled == GL_FALSE){ | ||
GLint maxLength = 0; | GLint maxLength = 0; | ||
glGetShaderiv(vsID, GL_INFO_LOG_LENGTH, & | glGetShaderiv(vsID, GL_INFO_LOG_LENGTH, &maxLength); | ||
char info[maxLength]; | char info[maxLength]; | ||
glGetShaderInfoLog(vsID, maxLength, & | glGetShaderInfoLog(vsID, maxLength, &maxLength, info); | ||
printf("%s",info);} | printf("%s",info);} | ||
glShaderSource(fsID, 1, & | glShaderSource(fsID, 1, &fs , NULL); | ||
glCompileShader(fsID); | glCompileShader(fsID); | ||
glGetShaderiv(fsID, GL_COMPILE_STATUS, & | glGetShaderiv(fsID, GL_COMPILE_STATUS, &isCompiled); | ||
if(isCompiled == GL_FALSE){ | if(isCompiled == GL_FALSE){ | ||
GLint maxLength = 0; | GLint maxLength = 0; | ||
glGetShaderiv(fsID, GL_INFO_LOG_LENGTH, & | glGetShaderiv(fsID, GL_INFO_LOG_LENGTH, &maxLength); | ||
char info[maxLength]; | char info[maxLength]; | ||
glGetShaderInfoLog(fsID, maxLength, & | glGetShaderInfoLog(fsID, maxLength, &maxLength, info); | ||
printf("%s",info);} | printf("%s",info);} | ||
Line 129: | Line 130: | ||
}; | }; | ||
glGenVertexArrays(1, & | glGenVertexArrays(1, &VertexArrayID); | ||
glBindVertexArray(VertexArrayID); | glBindVertexArray(VertexArrayID); | ||
glGenBuffers(1, & | glGenBuffers(1, &buffer1); | ||
glBindBuffer(GL_ARRAY_BUFFER,buffer1); | glBindBuffer(GL_ARRAY_BUFFER,buffer1); | ||
glBufferData(GL_ARRAY_BUFFER, sizeof(data1),data1, GL_STATIC_DRAW); | glBufferData(GL_ARRAY_BUFFER, sizeof(data1),data1, GL_STATIC_DRAW); |
Latest revision as of 15:45, 23 November 2016
This article may require cleanup to meet the Qt Wiki's quality standards. Reason: Auto-imported from ExpressionEngine. Please improve this article if you can. Remove the {{cleanup}} tag and add this page to Updated pages list after it's clean. |
This simple examle demonstrates to using QOpenGLFunctions and QOpenGLContext. OpenGL 3.3 Core Profile support require for compile and run this demo.According to recent Qt 5.2.0
//////////// FOR BUILD///////////
//g++ -fPIC -I/usr/include/qt -I/usr/include/qt/QtGui -I/usr/include/qt/QtCore main.cpp -lQt5Gui -lQt5Core -lGL -lpthread
#include <QGuiApplication>
#include <QOpenGLContext>
#include <QWindow>
#include <QOpenGLFunctions_3_3_Core>
#include <stdio.h>
class OpenGLWindow : public QWindow, protected QOpenGLFunctions_3_3_Core{
public:
explicit OpenGLWindow();
~OpenGLWindow();
virtual void render();
bool isWindowInitialized;
void exposeEvent(QExposeEvent *event);
bool event(QEvent '''event);
private:
QOpenGLContext''' ctx;
QSurfaceFormat* fmt;
bool isGLInitialized;
GLuint VertexArrayID;
GLuint buffer1;
GLuint ProgramID;
};
bool OpenGLWindow::event(QEvent *event)
{
switch (event->type()) {
case QEvent::UpdateRequest:
render();
return true;
case QEvent::Close:
glDisableVertexAttribArray(0);
glDeleteBuffers(1, &buffer1);
glDeleteVertexArrays(1, &VertexArrayID);
glDeleteProgram(ProgramID);
return QWindow::event(event);
case QEvent::Resize:
if(isWindowInitialized && isGLInitialized)glViewport(0,0,width(),height());
return QWindow::event(event);
default:
return QWindow::event(event);
}
}
void OpenGLWindow::exposeEvent(QExposeEvent *event)
{
Q_UNUSED(event);
if (isExposed())render();
}
OpenGLWindow::OpenGLWindow()
:ctx(new QOpenGLContext)
,fmt(new QSurfaceFormat)
,isGLInitialized(0)
{
setSurfaceType(OpenGLSurface);
fmt->setRenderableType(QSurfaceFormat::OpenGL);
fmt->setVersion(3,3);
resize(640,480);
fmt->setProfile(QSurfaceFormat::CoreProfile);
setFormat(*fmt);
ctx->setFormat('''fmt);
ctx->create();
}
OpenGLWindow::~OpenGLWindow()
{}
void OpenGLWindow::render(){
if([[Image:isWindowInitialized || |]]isExposed())return;
if(!isGLInitialized){
ctx->makeCurrent(this);
initializeOpenGLFunctions();
GLuint vsID = glCreateShader(GL_VERTEX_SHADER);
GLuint fsID = glCreateShader(GL_FRAGMENT_SHADER);
const char''' vs="#version 330 coren layout(location = 0) in vec3 vertexPosition_modelspace;void main(){ gl_Position.xyz = vertexPosition_modelspace; gl_Position.w = 1.0;}";
const char* fs="#version 330 coren out vec3 color; void main(){ color = vec3(1,0,0);}";
glShaderSource(vsID, 1, &vs , NULL);
glCompileShader(vsID);
GLint isCompiled = 0;
glGetShaderiv(vsID, GL_COMPILE_STATUS, &isCompiled);
if(isCompiled == GL_FALSE){
GLint maxLength = 0;
glGetShaderiv(vsID, GL_INFO_LOG_LENGTH, &maxLength);
char info[maxLength];
glGetShaderInfoLog(vsID, maxLength, &maxLength, info);
printf("%s",info);}
glShaderSource(fsID, 1, &fs , NULL);
glCompileShader(fsID);
glGetShaderiv(fsID, GL_COMPILE_STATUS, &isCompiled);
if(isCompiled == GL_FALSE){
GLint maxLength = 0;
glGetShaderiv(fsID, GL_INFO_LOG_LENGTH, &maxLength);
char info[maxLength];
glGetShaderInfoLog(fsID, maxLength, &maxLength, info);
printf("%s",info);}
GLuint ProgramID = glCreateProgram();
glAttachShader(ProgramID, vsID);
glAttachShader(ProgramID, fsID);
glLinkProgram(ProgramID);
glDeleteShader(vsID);
glDeleteShader(fsID);
static const GLfloat data1[] = {
–1.0f, –1.0f, 0.0f,
1.0f, -1.0f, 0.0f,
0.0f, 1.0f, 0.0f,
};
glGenVertexArrays(1, &VertexArrayID);
glBindVertexArray(VertexArrayID);
glGenBuffers(1, &buffer1);
glBindBuffer(GL_ARRAY_BUFFER,buffer1);
glBufferData(GL_ARRAY_BUFFER, sizeof(data1),data1, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0 ,3 ,GL_FLOAT ,GL_FALSE,0 ,(void*)0 );
glClearColor(0.0f, 0.0f, 0.4f,1.0f);
glUseProgram(ProgramID);
glViewport(0,0,width(),height());
isGLInitialized=true;
}
if(isExposed()){
glClear( GL_COLOR_BUFFER_BIT );
glDrawArrays(GL_TRIANGLES, 0, 3);
ctx->swapBuffers(this);
}
}
int main(int argc, char *'''argv)
{
QGuiApplication app(argc, argv);
OpenGLWindow''' win = new OpenGLWindow();
win->show();
win->isWindowInitialized=true;
return app.exec();
}
This demo tested on kernel 3.12.8 mesa 10.0.2 xorg 1.15 and intel ivy bridge graphics.Worked perfectly.