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[[Category:QtCS2014]]
===Better collaboration with other ports===
===Better collaboration with other ports===



Latest revision as of 17:40, 6 January 2017

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Better collaboration with other ports

  • See coordination meta-task at https://bugreports.qt.io/browse/QTBUG-36015
  • A cross-platform native webview API may be created in the future; WinRT should be able to provide the API as well.
  • QPA callbacks for Android intents may be needed – WinRT has various launching techniques as well, and includes an IPC mechanism for transferring data from one app to another. We should agree on some kind of API for this.
  • Text composition APIs may need to be improved to support Android/iOS/WinRT in a similar manner
  • Text context callbacks may also be needed, which e.g. change the Enter key on the virtual keyboard depending on what the action is.

XAML integration

  • By rendering Qt into a XAML layer, we can integrate with the native controls which exist on XAML layers. This may be useful for a native webview as well as various platform controls such as the command bar. A proof-of-concept is available at https://codereview.qt.io/86264

Multimedia

  • Camera, Video, Audio, Radio are all possible to support
  • Video texture handles are easily accessible, but we might also be able to use XAML video playback for the high-level controls

Client-side composition

  • We should investigate reusing the EGLFS compositor to improve the raster window situation

Qt Quick Controls

  • Some native styling has been started for 5.4 – should be relatively simple due to the simplistic style of WinRT/WinPhone
  • Native dialogs and simulated native popups should be written though

Qt Creator

Shader precompilation

  • We could cache/precompile shaders using the scene graph adaptation like Jolla already does. Someone should investigate this.

SSL/networking

Code sharing with desktop Windows 8

Solving the test data problem

  • Testlib data is usually not in the application package
  • One option is to use QRC
  • Another option is to use a framework bundle of the entire qt source tree, and depend on that (Android may use the same approach)