QtCS2018 Graphics Vision 2020: Difference between revisions
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Pasikeranen (talk | contribs) (QtCS2018 Plenary Graphics_Vision 2020) |
Pasikeranen (talk | contribs) (Added more minutes) |
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Laszlo presented the current and vision | Laszlo presented the current 5.11 graphics diagram and vision diagram as discussion starting point. | ||
Qt .511 | |||
* We have SW backend. | |||
* Qt 3D Studio 2.0 runtime is now built on Qt 3D. | |||
** This means we have a 3D scene graph that is mainted by the runtime. | |||
* Qt 3D is available for use. | |||
* On Qt Quick 2 side we have Qt Quick Scenegraph. | |||
* You can use OpenGL texture streaming to render from Qt 3D Studio to Qt Quick or vice versa. | |||
** Allows embedding of 2D to 3D and 3D to 2D. | |||
** But has limitations and not highly efficient as we run two independent rendering pipelines with synch points etc. | |||
* |
Revision as of 11:10, 11 June 2018
Laszlo presented the current 5.11 graphics diagram and vision diagram as discussion starting point.
Qt .511
- We have SW backend.
- Qt 3D Studio 2.0 runtime is now built on Qt 3D.
- This means we have a 3D scene graph that is mainted by the runtime.
- Qt 3D is available for use.
- On Qt Quick 2 side we have Qt Quick Scenegraph.
- You can use OpenGL texture streaming to render from Qt 3D Studio to Qt Quick or vice versa.
- Allows embedding of 2D to 3D and 3D to 2D.
- But has limitations and not highly efficient as we run two independent rendering pipelines with synch points etc.