Links and Materials: Difference between revisions
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[[Category:Learning::Links and Material]] | |||
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== QML == | == QML == | ||
* [http://qmlbook.github.io/ The QML Book] – ''A Book about Qt5'' | * [http://qmlbook.github.io/ The QML Book] – ''A Book about Qt5'' | ||
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* [http://www.digitalfanatics.org/projects/qt_tutorial/chapter14.html The Independent Qt® Tutorial - Chapter 14 - OpenGL] | * [http://www.digitalfanatics.org/projects/qt_tutorial/chapter14.html The Independent Qt® Tutorial - Chapter 14 - OpenGL] | ||
* [http://www.youtube.com/user/woezla YouTube Video Tutorials by woezla], Lesson 05, 07-12, 14, 16, 18-20 | * [http://www.youtube.com/user/woezla YouTube Video Tutorials by woezla], Lesson 05, 07-12, 14, 16, 18-20 | ||
== Game development == | |||
* [http://bacon2d.com Bacon2D]: A framework to ease 2D game development using ready-to-use QML elements representing basic game entities. | |||
* [http://v-play.net V-Play]: An advanced component based 2D game engine using QML and JavaScript. | |||
== References for various compilers == | == References for various compilers == |
Latest revision as of 16:41, 22 November 2016
QML
- The QML Book – A Book about Qt5
OpenGL
- NeHe Productions – Extensive OpenGL programming tutorials and resources.
- Qt4 Cai Wancang: Lesson 01-48 (2014)
- Blog: NeHe on OpenGL
- The Independent Qt® Tutorial - Chapter 14 - OpenGL
- YouTube Video Tutorials by woezla, Lesson 05, 07-12, 14, 16, 18-20
Game development
- Bacon2D: A framework to ease 2D game development using ready-to-use QML elements representing basic game entities.
- V-Play: An advanced component based 2D game engine using QML and JavaScript.
References for various compilers
- GCC Handbook
- Visual C++ Reference for