IOS and tvOS device info: Difference between revisions
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== General Information == | == General Information == | ||
All methods usage Objective-C code. You could use Objective-C in your application on C++. All you need it just add new class with header *.h and implementation file *.mm. Then add this files to you *.pro using special keywords: | All methods usage Objective-C code. You could use Objective-C in your application on C++. All you need it just add new class with header *.h and implementation file *.mm. Then add this files to you *.pro using special keywords: |
Revision as of 16:03, 25 November 2016
General Information
All methods usage Objective-C code. You could use Objective-C in your application on C++. All you need it just add new class with header *.h and implementation file *.mm. Then add this files to you *.pro using special keywords:
OBJECTIVE_HEADERS += \
Helpers/iOS/redminedevicehelper.h
OBJECTIVE_SOURCES += \
Helpers/iOS/redminedevicehelper.mm
Also you need to use frameworks for get access to basic Objective-C classes and methods:
- UIKit
#import <UIKit/UIKit.h>
- Foundation
#import <Foundation/Foundation.h>
In *.pro file you need add this frameworks as a library:
LIBS += -framework Foundation -framework CoreFoundation -framework UIKit
Methods
Device Type
If you need detect your iOS device (iPhone or iPad) in your application you can use code bellow:
BOOL isPhone = ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPhone);
Device model name
Name of device:
QString model = QString::fromNSString([[UIDevice currentDevice] model]);
Device OS Version
Name of device OS version:
QString model = QString::fromNSString([[UIDevice currentDevice] systemVersion]);
Device scale factor and retina detection
//Device scale factor
float scale = (float)([UIScreen mainScreen].scale);
//Type of device display
bool isRetina = ([[UIScreen mainScreen] respondsToSelector:@selector(displayLinkWithTarget:selector:)] && ([UIScreen mainScreen].scale == 2.0)) ? true : false;
Device UUID
QString uuid = QString::fromNSString( [[[UIDevice currentDevice] identifierForVendor] UUIDString]);
Links
- For more information about methods you can fins in official documentation and UIDievice class reference on developer apple website.
- More hardware information you could find here and here.