Qt-contributors-summit-2013-OpenGL: Difference between revisions

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Ideas for kicking off discussion


* New OpenGL enablers:
** Textures
*** Samplers
** Extending QOpenGLFramebufferObject
*** Access the color[i] attachment i>0
*** Access the depth+stencil attachments
** Image Formats
** Transform feedback
** Uniform Buffers & Shader Storage Buffers
** GL debug labels (QObject name?)
** Occlusion queries
** Shader pipeline objects (mix ‘n match shaders)
** ?
* Moving <span class="caps">QGLW</span>idget -&gt; QOpenGLWidget in QtWidgets
** What’s left in QtOpenGL? =&gt; Deprecating QtOpenGL
** How would it work with <span class="caps">QGV</span>
* Text rendering
** On textures?
** distance field generator in QtQuick =&gt; move to QtGui?
* Adopt a native GL context
* Driving animations from an OpenGL thread
* Qt3D 2.0

Revision as of 13:57, 24 February 2015