Delayed Animations: Difference between revisions
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[[Category:Learning]] | [[Category:Learning]] | ||
[[Category:HowTo]] | |||
[[Category:Developing_with_Qt::Qt Quick]] | |||
'''English''' [[Delayed_Animations_Spanish|Spanish]] [[Delayed_Animations_Italian|Italian]] [[Delayed_Animations_French|French]] [[Delayed_Animations_Japanese|日本語]] [[Delayed_Animations_Bulgarian|Български]] [[Delayed_Animations_Russian|Русский]] [[Delayed_Animations_Persian|فارسی]] | '''English''' [[Delayed_Animations_Spanish|Spanish]] [[Delayed_Animations_Italian|Italian]] [[Delayed_Animations_French|French]] [[Delayed_Animations_Japanese|日本語]] [[Delayed_Animations_Bulgarian|Български]] [[Delayed_Animations_Russian|Русский]] [[Delayed_Animations_Persian|فارسی]] | ||
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The following example starts with a red circle. When the user clicks on the circle, it animates in to a rectangle and triggers a timer. Once the timer triggers, it animates the rectangle back in to a circle again. | The following example starts with a red circle. When the user clicks on the circle, it animates in to a rectangle and triggers a timer. Once the timer triggers, it animates the rectangle back in to a circle again. | ||
<code> | <code> | ||
import QtQuick 1.0 | |||
Rectangle { | Rectangle { | ||
property int time: 800 | |||
property int size: 300 | |||
width: size; height: size; radius: size | |||
color: "red" | |||
Behavior on radius { NumberAnimation { duration: time } } | |||
Timer { | |||
id: reset | |||
interval: time; | |||
onTriggered: parent.radius = size | |||
} | |||
MouseArea { | MouseArea { | ||
anchors.fill: parent | |||
onClicked: { | |||
parent.radius = 0; | |||
reset.start() | |||
} | |||
} | |||
} | |||
</code> | |||
Note that if you just wanted the animation to follow directly after the previous one you could use SequentialAnimation. This example is rather to show arbitrary delays in animations. | Note that if you just wanted the animation to follow directly after the previous one you could use SequentialAnimation. This example is rather to show arbitrary delays in animations. |
Revision as of 09:22, 25 February 2015
English Spanish Italian French 日本語 Български Русский فارسی
Delayed Animations
Ever want the user to click something and then play out a series of delayed events? For example, opening a list and closing it again?
The following example starts with a red circle. When the user clicks on the circle, it animates in to a rectangle and triggers a timer. Once the timer triggers, it animates the rectangle back in to a circle again.
import QtQuick 1.0
Rectangle {
property int time: 800
property int size: 300
width: size; height: size; radius: size
color: "red"
Behavior on radius { NumberAnimation { duration: time } }
Timer {
id: reset
interval: time;
onTriggered: parent.radius = size
}
MouseArea {
anchors.fill: parent
onClicked: {
parent.radius = 0;
reset.start()
}
}
}
Note that if you just wanted the animation to follow directly after the previous one you could use SequentialAnimation. This example is rather to show arbitrary delays in animations.