Qt-contributors-summit-2013-OpenGL
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Ideas for kicking off discussion
- New OpenGL enablers:
- Textures
- Samplers
- Extending QOpenGLFramebufferObject
- Access the color[i] attachment i>0
- Access the depth+stencil attachments
- Image Formats
- Transform feedback
- Uniform Buffers & Shader Storage Buffers
- GL debug labels (QObject name?)
- Occlusion queries
- Shader pipeline objects (mix ‘n match shaders)
- ?
- Textures
- Moving QGLWidget -> QOpenGLWidget in QtWidgets
- What’s left in QtOpenGL? => Deprecating QtOpenGL
- How would it work with QGV
- Text rendering
- On textures?
- distance field generator in QtQuick => move to QtGui?
- Adopt a native GL context
- Driving animations from an OpenGL thread
- Qt3D 2.0