QML1-vs-QML2
QtQuick 1 vs QtQuick
work in progress
The idea of this wiki page is to have a "some how" porting guide for customers, having a Qt 4.8/QtQuick 1 application, to get a Qt5/QtQuick 2 application. The focus is on the QML part, not the c++ part. What are new elements, which elements are deprecated, what needs to be changed.
ideas from Girish:
- The change in javascript engines.
- What's changed in the js syntax in QML2 (if any)
- C++ api changes - like how does we create items these days? How is it different from QML1
- Dependency on GLES2 unlike QML1
For porting an existing QtQuick 1 application to QtQuick 2 and make use of new features of QtQuick 2, there are some changes in the QML files necessary, which are listed below.
|. QtQuick 1 |. QtQuick 2 |
| import QtQuick 1.0 | import QtQuick 2.0| | import Qt.labs.particles 1.0 | import QtQuick.Particles 2.0| | import Qt.labs.shaders 1.0 | import QtQuick 2.0| | import QtQuick 1.0 | import QtQuick.XmlListModel 2.0| | import QtMobility.location 1.2 | import QtLocation 5.0| | import QtMobility.sensors 1.3 | import QtSensors 5.0| | import QtMobility.systeminfo 1.1 | import QtSystemInfo 5.0 | | import QtMultimediaKit 1.1 | import QtMultimedia 5.0 | | ./qmlviewer | ./qmlscene |
For a more detailed list of changes in QtQuick 2, see "What's New in Qt Quick 2":http://doc.qt.io/qt-5.0/qtquick2-whatsnew.html
See also the Qt documentation's "porting guide":http://doc.qt.io/qt-5.0/qtquick-porting-qt5.html
A description, how to port your Qt 4.x application to Qt 5 is "here":http://wiki.qt.io/Transition_from_Qt_4.x_to_Qt5
New QML elements in QtQuick2:
- a new particle system: http://doc.qt.io/qt-5.0/qmlmodule-qtquick-particles2-qtquick-particles-2.html
- new Shader effects system: http://doc.qt.io/qt-5.0/qtquick-effects-shaders.html
- "Canvas":http://doc.qt.io/qt-5.0/qml-qtquick2-canvas.html - Provides a 2D canvas element
- "CanvasGradient":http://doc.qt.io/qt-5.0/qml-qtquick2-qtquick2-canvasgradient.html - Context2D opaque CanvasGradient interface
- "Context2D":http://doc.qt.io/qt-5.0/qml-qtquick2-context2d.html - The Context2D API allows you to draw 2d graphic shapes on the Canvas item.
- "TextMetrics":http://doc.qt.io/qt-5.0/qml-qtquick2-qtquick2-textmetrics.html - Context2D TextMetrics interface
- "MultiPointTouchArea":http://doc.qt.io/qt-5.0/qml-qtquick2-multipointtoucharea.html - Enables handling of multiple touch points
- "TouchPoint":http://doc.qt.io/qt-5.0/qml-qtquick2-touchpoint.html - The TouchPoint element describes a touch point in a MultiPointTouchArea
- "PathAnimation":http://doc.qt.io/qt-5.0/qml-qtquick2-pathanimation.html - Animates position along a path
- "PathInterpolator":http://doc.qt.io/qt-5.0/qml-qtquick2-pathinterpolator.html - Allows manual animation along a path
- "AnimationController":http://doc.qt.io/qt-5.0/qml-qtquick2-animationcontroller.html - Allows manual control of animation progress
- "PathArc":http://doc.qt.io/qt-5.0/qml-qtquick2-patharc.html - Defines an arc in a Path
- "PathCurve":http://doc.qt.io/qt-5.0/qml-qtquick2-pathcurve.html - Defines a point on a Catmull-Rom curve in a Path
- "PathSvg":http://doc.qt.io/qt-5.0/qml-qtquick2-pathsvg.html - Defines a sub-path specified as a SVG path data string in a Path
- "Accessible":http://doc.qt.io/qt-5.0/qml-qtquick2-accessible.html - Attached property to make components accessible
- "AnimatedSprite":http://doc.qt.io/qt-5.0/qml-qtquick2-animatedsprite.html - The AnimatedSprite element draws a sprite animation
- "Sprite":http://doc.qt.io/qt-5.0/qml-qtquick2-sprite.html - The Sprite element represents a sprite animation
- "SpriteSequence":http://doc.qt.io/qt-5.0/qml-qtquick2-spritesequence.html - The SpriteSequence element draws a sprite animation
- "DragEvent":http://doc.qt.io/qt-5.0/qml-qtquick2-dragevent.html - The DragEvent object provides information about a drag event.
- "DropArea":http://doc.qt.io/qt-5.0/qml-qtquick2-droparea.html - The DropArea item provides drag and drop handling.
QML element not available in QtQuick 2 anymore: