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[[Category:QtCS2012]]
<div class="cpp-qt geshi">


# <div class="de1">Future plans</div>
# <div class="de1"><span class="sy0">-</span> Desktop OpenGL <span class="nu0">3</span><span class="sy0">+</span> support<span class="sy0">,</span> ES <span class="nu0">3</span> support</div>
# <div class="de1"><span class="sy0">-</span> QOpenGLWindow</div>
# <div class="de1"><span class="sy0">-</span> Shared cross process graphics buffer APIs</div>
# <div class="de2"> <span class="sy0">-</span> copy to texture</div>
# <div class="de1"> <span class="sy0">-</span> bind to texture</div>
# <div class="de1"> <span class="sy0">-</span> bind as framebuffer</div>
# <div class="de1"> <span class="sy0">-</span> locking <span class="sy0">/</span> unlocking subrectangles <span class="kw1">for</span> SW <span class="sy0">/</span> HW access</div>
# <div class="de1"> <span class="sy0">-</span> synchronization</div>
# <div class="de2"> <span class="sy0">-</span> QPA <span class="sy0">/</span> preliminary ?</div>
# <div class="de1"> <span class="sy0">-</span> IPC <span class="sy0">/</span> way of exposing buffer across processes</div>
# <div class="de1">  <span class="sy0">-</span> file descriptor</div>
# <div class="de1">  <span class="sy0">-</span> hardware address<span class="sy0">,</span> handle<span class="sy0">,</span> etc</div>
# <div class="de1"> <span class="sy0">-</span> capabilities</div>
# <div class="de2"> <span class="sy0">-</span> page flipping to the screen</div>
# <div class="de1"> <span class="sy0">-</span> linear formats <span class="sy0">/</span> non<span class="sy0">-</span>linear formats</div>
# <div class="de1"> <span class="sy0">-</span> orthogonal to the QPA APIs? multiple buffer abstractions</div>
# <div class="de1"><span class="sy0">-</span> QOffscreenSurface</div>
# <div class="de1"><span class="sy0">-</span> texture atlas API <span class="sy0">/</span> area allocator</div>
# <div class="de2"><span class="sy0">-</span> simple imperative GLES2 painter suited <span class="kw1">for</span> Canvas 2D etc<span class="sy0">,</span> lose all the poorly <span class="sy0">/</span> unnecessary performing features of [http://doc.qt.io/QPainter.html <span class="kw5">QPainter</span>]</div>
# <div class="de1"><span class="sy0">-</span> QPainterV2 API<span class="sy0">,</span> reduced [http://doc.qt.io/QPaintEngine.html <span class="kw5">QPaintEngine</span>] API</div>
# <div class="de1"> <span class="sy0">-</span> learn from Skia</div>
# <div class="de1"> <span class="sy0">-</span> improved API that discourages slow use cases</div>
# <div class="de1"><span class="sy0">-</span> the problem of RGBA <span class="sy0"><-></span> <span class="me3">BGRA</span></div>
# <div class="de2"> <span class="sy0">-</span> <span class="kw1">new</span> image formats?</div>
# <div class="de1"><span class="sy0">-</span> image upload parts of scene graph adaptation layer</div>
# <div class="de1"> <span class="sy0">-</span> better abstraction?</div>
# <div class="de1"> <span class="sy0">-</span> move from declarative to QPA?</div>
# <div class="de1"><span class="sy0">-</span> fast texture uploads</div>
# <div class="de2"><span class="sy0">-</span> subpixel layout</div>
# <div class="de1"> <span class="sy0">-</span> QScreen API <span class="kw1">for</span> accessing subpixel layout information</div>
# <div class="de1"> <span class="sy0">-</span> subpixel layout information in [http://doc.qt.io/QImage.html <span class="kw5">QImage</span>] <span class="sy0">/</span> [http://doc.qt.io/QPixmap.html <span class="kw5">QPixmap</span>] ?</div>
# <div class="de1"><span class="sy0">-</span> [http://doc.qt.io/QImage.html <span class="kw5">QImage</span>] vs [http://doc.qt.io/QPixmap.html <span class="kw5">QPixmap</span>]</div>
# <div class="de1"><span class="sy0">-</span> [http://doc.qt.io/QPixmap.html <span class="kw5">QPixmap</span>]<span class="sy0">::</span><span class="me2">internalImage</span><span class="br0">(</span><span class="br0">)</span> accessor with no deep copy?</div>
# <div class="de2"><span class="sy0">-</span> wrapping non<span class="sy0">-</span>[http://doc.qt.io/Qt.html <span class="kw5">Qt</span>] contexts in QOpenGLContext</div>
</div>

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  1. Future plans
  2. - Desktop OpenGL 3+ support, ES 3 support
  3. - QOpenGLWindow
  4. - Shared cross process graphics buffer APIs
  5.  - copy to texture
  6.  - bind to texture
  7.  - bind as framebuffer
  8.  - locking / unlocking subrectangles for SW / HW access
  9.  - synchronization
  10.  - QPA / preliminary ?
  11.  - IPC / way of exposing buffer across processes
  12.   - file descriptor
  13.   - hardware address, handle, etc
  14.  - capabilities
  15.  - page flipping to the screen
  16.  - linear formats / non-linear formats
  17.  - orthogonal to the QPA APIs? multiple buffer abstractions
  18. - QOffscreenSurface
  19. - texture atlas API / area allocator
  20. - simple imperative GLES2 painter suited for Canvas 2D etc, lose all the poorly / unnecessary performing features of QPainter
  21. - QPainterV2 API, reduced QPaintEngine API
  22.  - learn from Skia
  23.  - improved API that discourages slow use cases
  24. - the problem of RGBA <-> BGRA
  25.  - new image formats?
  26. - image upload parts of scene graph adaptation layer
  27.  - better abstraction?
  28.  - move from declarative to QPA?
  29. - fast texture uploads
  30. - subpixel layout
  31.  - QScreen API for accessing subpixel layout information
  32.  - subpixel layout information in QImage / QPixmap ?
  33. - QPixmap::internalImage() accessor with no deep copy?
  34. - wrapping non-Qt contexts in QOpenGLContext