QtQuickMinutes20100817: Difference between revisions
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== QML Enablers == | == QML Enablers == | ||
* have working gesturearea; tap, tap& | * have working gesturearea; tap, tap&hold, swipe, pinch | ||
* how to integrate with Flickable? flickable has its own code for interaction, mouse area interaction / dragging is very complex - took a long time to get right. worried that it will be difficult to integrate with GestureArea | * how to integrate with Flickable? flickable has its own code for interaction, mouse area interaction / dragging is very complex - took a long time to get right. worried that it will be difficult to integrate with GestureArea | ||
* Investigating legal hurdles for pushing code externally | * Investigating legal hurdles for pushing code externally |
Latest revision as of 08:29, 24 May 2015
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August 17th, 2010 - week 33
QML / QtDeclarative
- bug fixing, working on documentation
- investigating simple object list, qabstractitemmodel subclass example
- qabstractitemmodel difficult for many, and a simple list doesn't give add, remove etc
- a workaround is to reset the model, but this carries overhead for the engine
- might investigate qstandarditemmodel and items as the basis for this
Bauhaus / Creator
- looking at deployment challenges
- orientation changes, in Qt or QtMobility? We need to find a good middle ground until QtMobility ships with QML bindings
- until then providing boilerplate c++ code that provides a QDeclarativeView, orientation enums etc to allow others creating a native executable with QML
- trying QML/3D, but difficult to find the model loaded.
- modelloader example allows setting correct coordinates
Documentation
- working on class diagrams with properties
- hoping to build a pdf for handout and sharing online
QtComponents
- water team getting back from vacation
- Have; button lineedit spinner label, Working on; windowframe toolbar pages virtual keyboard
- Discussing with other teams on areas for contributions
QML Enablers
- have working gesturearea; tap, tap&hold, swipe, pinch
- how to integrate with Flickable? flickable has its own code for interaction, mouse area interaction / dragging is very complex - took a long time to get right. worried that it will be difficult to integrate with GestureArea
- Investigating legal hurdles for pushing code externally