Qt-contributors-summit-2013-OpenGL: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Categorize) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{Cleanup | reason=Auto-imported from ExpressionEngine.}} | |||
[[Category:QtCS2013]] | |||
Ideas for kicking off discussion | Ideas for kicking off discussion | ||
Line 5: | Line 7: | ||
*** Samplers | *** Samplers | ||
** Extending QOpenGLFramebufferObject | ** Extending QOpenGLFramebufferObject | ||
*** Access the color[i] attachment i | *** Access the color[i] attachment i>0 | ||
*** Access the depth+stencil attachments | *** Access the depth+stencil attachments | ||
** Image Formats | ** Image Formats | ||
** Transform feedback | ** Transform feedback | ||
** Uniform Buffers & | ** Uniform Buffers & Shader Storage Buffers | ||
** GL debug labels (QObject name?) | ** GL debug labels (QObject name?) | ||
** Occlusion queries | ** Occlusion queries | ||
** Shader pipeline objects (mix ‘n match shaders) | ** Shader pipeline objects (mix ‘n match shaders) | ||
** ? | ** ? | ||
* Moving <span class="caps">QGLW</span>idget - | * Moving <span class="caps">QGLW</span>idget -> QOpenGLWidget in QtWidgets | ||
** What’s left in QtOpenGL? = | ** What’s left in QtOpenGL? => Deprecating QtOpenGL | ||
** How would it work with <span class="caps">QGV</span> | ** How would it work with <span class="caps">QGV</span> | ||
* Text rendering | * Text rendering | ||
** On textures? | ** On textures? | ||
** distance field generator in QtQuick = | ** distance field generator in QtQuick => move to QtGui? | ||
* Adopt a native GL context | * Adopt a native GL context | ||
* Driving animations from an OpenGL thread | * Driving animations from an OpenGL thread | ||
* Qt3D 2.0 | * Qt3D 2.0 |
Latest revision as of 17:19, 6 January 2017
This article may require cleanup to meet the Qt Wiki's quality standards. Reason: Auto-imported from ExpressionEngine. Please improve this article if you can. Remove the {{cleanup}} tag and add this page to Updated pages list after it's clean. |
Ideas for kicking off discussion
- New OpenGL enablers:
- Textures
- Samplers
- Extending QOpenGLFramebufferObject
- Access the color[i] attachment i>0
- Access the depth+stencil attachments
- Image Formats
- Transform feedback
- Uniform Buffers & Shader Storage Buffers
- GL debug labels (QObject name?)
- Occlusion queries
- Shader pipeline objects (mix ‘n match shaders)
- ?
- Textures
- Moving QGLWidget -> QOpenGLWidget in QtWidgets
- What’s left in QtOpenGL? => Deprecating QtOpenGL
- How would it work with QGV
- Text rendering
- On textures?
- distance field generator in QtQuick => move to QtGui?
- Adopt a native GL context
- Driving animations from an OpenGL thread
- Qt3D 2.0