Qt3D: Difference between revisions
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The | == Introduction == | ||
The Qt 3D Module is included in Qt 5.7 onwards. [http://doc.qt.io/qt-5/qt3d-index.html Documentation] exists but is incomplete (improvements are on-going but all help is welcomed). The module is maintained by engineers from [http://www.kdab.com/ KDAB]. For an introduction to Qt3D see their following blog posts: | |||
*[http://www.kdab.com/maintaining-qt3d/ Maintaining Qt3D] | *[http://www.kdab.com/maintaining-qt3d/ Maintaining Qt3D] | ||
*[http://www.kdab.com/overview-qt3d-2-0-part-1/ Overview of Qt3D 2.0 - Part 1] | *[http://www.kdab.com/overview-qt3d-2-0-part-1/ Overview of Qt3D 2.0 - Part 1] | ||
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*[http://www.kdab.com/shadow-mapping-qt3d-2-0/ Shadow Mapping in Qt3 2.0] | *[http://www.kdab.com/shadow-mapping-qt3d-2-0/ Shadow Mapping in Qt3 2.0] | ||
*[http://www.kdab.com/qt3d-2-0-framegraph/ Qt3D 2.0 The FrameGraph] | *[http://www.kdab.com/qt3d-2-0-framegraph/ Qt3D 2.0 The FrameGraph] | ||
== Developing Qt 3D == | |||
=== Qt 5.9 === | |||
* [[Qt3D-Animation-Framework|Animation Framework]] | |||
* [[Qt3D-QtQuick2-in-Qt3D|Qt Quick 2 in Qt 3D]] | |||
* [[Qt3D-Particle-Framework|Particle framework]] | |||
=== Qt 5.10 === | |||
* Animation framework extensions (inverse kinematics, skinned skeletal animations) | |||
* Collision framework | |||
=== Qt 5.1x === | |||
* Constraints framework | |||
* Physics engine | |||
* Artificial Intelligence | |||
* Additional renderer backends (Vulkan, Direct3D 12, Metal) | |||
=== Qt 6 === | |||
* Unified renderer for Qt Quick and Qt 3D |
Revision as of 12:01, 10 October 2016
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Introduction
The Qt 3D Module is included in Qt 5.7 onwards. Documentation exists but is incomplete (improvements are on-going but all help is welcomed). The module is maintained by engineers from KDAB. For an introduction to Qt3D see their following blog posts:
- Maintaining Qt3D
- Overview of Qt3D 2.0 - Part 1
- Overview of Qt3D 2.0 - Part 2
- Shadow Mapping in Qt3 2.0
- Qt3D 2.0 The FrameGraph
Developing Qt 3D
Qt 5.9
Qt 5.10
- Animation framework extensions (inverse kinematics, skinned skeletal animations)
- Collision framework
Qt 5.1x
- Constraints framework
- Physics engine
- Artificial Intelligence
- Additional renderer backends (Vulkan, Direct3D 12, Metal)
Qt 6
- Unified renderer for Qt Quick and Qt 3D