Qt3D: Difference between revisions
Jump to navigation
Jump to search
Sean Harmer (talk | contribs) |
Sean Harmer (talk | contribs) |
||
Line 30: | Line 30: | ||
* Animation framework extensions (inverse kinematics, skinned skeletal animations) | * Animation framework extensions (inverse kinematics, skinned skeletal animations) | ||
* [[Qt3D-Animation-Clip-API|Animation Clip API] | * [[Qt3D-Animation-Clip-API|Animation Clip API]] | ||
* Collision framework | * Collision framework | ||
* Qt3DCore - Work stealing queues for threadpooler? | * Qt3DCore - Work stealing queues for threadpooler? |
Revision as of 12:24, 3 April 2017
En Ar Bg De El Es Fa Fi Fr Hi Hu It Ja Kn Ko Ms Nl Pl Pt Ru Sq Th Tr Uk Zh
Introduction
The Qt 3D Module is included in Qt 5.7 onwards. Documentation exists but is incomplete (improvements are on-going but all help is welcomed). The module is maintained by engineers from KDAB. For an introduction to Qt3D see their following blog posts:
- Maintaining Qt3D
- Overview of Qt3D 2.0 - Part 1
- Overview of Qt3D 2.0 - Part 2
- Shadow Mapping in Qt3 2.0
- Qt3D 2.0 The FrameGraph
Developing Qt 3D
Qt 5.8
- Lots of performance improvements in the renderer
- Plugin system for QMesh
- QRenderCapture framegraph node
- QPaintedTexture
Qt 5.9
- Animation Framework
- Qt Quick 2 in Qt 3D
- Particle framework
- 3D Text geometry helper
- Billboard helper
Qt 5.10
- Animation framework extensions (inverse kinematics, skinned skeletal animations)
- Animation Clip API
- Collision framework
- Qt3DCore - Work stealing queues for threadpooler?
Qt 5.1x
- Constraints framework
- Physics engine
- Artificial Intelligence
- Additional renderer backends (Vulkan, Direct3D 12, Metal)
Qt 6
- Unified renderer for Qt Quick and Qt 3D