Qt3D: Difference between revisions
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== Developing Qt 3D == | == Developing Qt 3D == | ||
=== Qt 5.8 === | |||
* Lots of performance improvements in the renderer | |||
* Plugin system for QMesh | |||
* QRenderCapture framegraph node | |||
* QPaintedTexture | |||
=== Qt 5.9 === | === Qt 5.9 === | ||
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* Animation framework extensions (inverse kinematics, skinned skeletal animations) | * Animation framework extensions (inverse kinematics, skinned skeletal animations) | ||
* Collision framework | * Collision framework | ||
* Qt3DCore - Work stealing queues for threadpooler? | |||
=== Qt 5.1x === | === Qt 5.1x === |
Revision as of 17:14, 10 October 2016
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Introduction
The Qt 3D Module is included in Qt 5.7 onwards. Documentation exists but is incomplete (improvements are on-going but all help is welcomed). The module is maintained by engineers from KDAB. For an introduction to Qt3D see their following blog posts:
- Maintaining Qt3D
- Overview of Qt3D 2.0 - Part 1
- Overview of Qt3D 2.0 - Part 2
- Shadow Mapping in Qt3 2.0
- Qt3D 2.0 The FrameGraph
Developing Qt 3D
Qt 5.8
- Lots of performance improvements in the renderer
- Plugin system for QMesh
- QRenderCapture framegraph node
- QPaintedTexture
Qt 5.9
Qt 5.10
- Animation framework extensions (inverse kinematics, skinned skeletal animations)
- Collision framework
- Qt3DCore - Work stealing queues for threadpooler?
Qt 5.1x
- Constraints framework
- Physics engine
- Artificial Intelligence
- Additional renderer backends (Vulkan, Direct3D 12, Metal)
Qt 6
- Unified renderer for Qt Quick and Qt 3D