Qt3D: Difference between revisions
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* Animation framework extensions (inverse kinematics, skinned skeletal animations) | * Animation framework extensions (inverse kinematics, skinned skeletal animations) | ||
* Animation Clip API | |||
* Collision framework | * Collision framework | ||
* Qt3DCore - Work stealing queues for threadpooler? | * Qt3DCore - Work stealing queues for threadpooler? |
Revision as of 12:23, 3 April 2017
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Introduction
The Qt 3D Module is included in Qt 5.7 onwards. Documentation exists but is incomplete (improvements are on-going but all help is welcomed). The module is maintained by engineers from KDAB. For an introduction to Qt3D see their following blog posts:
- Maintaining Qt3D
- Overview of Qt3D 2.0 - Part 1
- Overview of Qt3D 2.0 - Part 2
- Shadow Mapping in Qt3 2.0
- Qt3D 2.0 The FrameGraph
Developing Qt 3D
Qt 5.8
- Lots of performance improvements in the renderer
- Plugin system for QMesh
- QRenderCapture framegraph node
- QPaintedTexture
Qt 5.9
- Animation Framework
- Qt Quick 2 in Qt 3D
- Particle framework
- 3D Text geometry helper
- Billboard helper
Qt 5.10
- Animation framework extensions (inverse kinematics, skinned skeletal animations)
- Animation Clip API
- Collision framework
- Qt3DCore - Work stealing queues for threadpooler?
Qt 5.1x
- Constraints framework
- Physics engine
- Artificial Intelligence
- Additional renderer backends (Vulkan, Direct3D 12, Metal)
Qt 6
- Unified renderer for Qt Quick and Qt 3D